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Total War: Rome 2 – Desert Kingdoms (DLC)
Total War: Rome 2 – Desert Kingdoms (DLC)

Total War: Rome 2 – Desert Kingdoms (DLC)

Release Date: 08/03/2018 | EU
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THIS DLC REQUIRES THE BASE GAME!

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The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle. While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles. Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits: Desert Warriors: Bonus to morale in desert battles and bonus income from agriculture Deep-rooted Traditions: Penalty to research rate *Meroe (The Kingdom of Kush)* A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt. In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens. The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead. A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world. *Key Features:* - Affinity for Egyptian/Hellenistic culture - Higher probability of female characters in politics - Trading kingdom (ivory, exotic hides, iron, gold) - Fine pottery *Faction Traits:* - Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves. - The Land of the Bow: cheaper, better archer units. *Nabatae* The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper. The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers. Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion. *Key Features:* - Hellenic influence: may recruit Hellenic-themed units for battle - Silk road traders: Bonus to trade and diplomacy - Skilled masons: bonuses to construction and fortification - Friends of Rome: diplomatic bonus with Roman factions/allies - Roman tactics: some native units may use Roman army formations/abilities *Faction Traits:* - Stonecutters: Faster, cheaper construction of main settlement-chain buildings - Incense Traders: Bonus income from incense trade *Saba* The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea. Not warlike by nature, the Sabaeans charged mercenaries with the protection of their trade routes and caravans. That said, they were a resilient people of tough character, who made formidable foes for anyone who dared threaten their great capital city of Marib. Even the Romans could not best them during their expedition in the early 1st century. *Key features:* - Camels as predominant cavalry, with superior armored camels - Excellent use of javelins and chariots - Agricultural and fertility bonuses from the famous Marib Dam - Incense production provides diplomatic and trade bonuses - Great Dam of Ma’rib: A unique building type which provides faction wide bonuses to agriculture and fertility and can be upgraded with technologies, but requires upkeep to maintain. *Faction Traits:* - Incense Traders: Bonus income from tariffs - Hired Armies: Access to cheaper, stronger mercenary units *Numidia* Prior to Numidia’s founding after the 2nd Punic war, its people were divided into two Berber tribes: the Massyli and the Masaesyli. Both were skilled warriors and there were many rivalries between them. The Massyli had strong relations with Carthage, a key reason for the Massaesyli aligning with Rome when the opportunity came. Through many twists and turns, both tribes ultimately unified into theK kingdom of Numidia, under the Massylian king Massinissa. He ruled for an astonishing 54 years, transforming his kingdom into a prospering North African power. *Key Features:* - Affinity to Cartage and Latin culture - Extensive Roman influence in battle - Cavalry-focused faction *Faction traits* - Desert Ambushers: enemy armies in the same province as a Numidian army cannot replenish *Unit Rosters* We look forward to sharing details for each of the faction in Total War: ROME II – Desert Kingdoms in the upcoming weeks, prior to release.
Total War: ROME II – Balíček kultur Pouštní království Balíček Pouštní království zavádí do hry Total War: ROME II čtyři nové hratelné frakce. Království Kúš, Sába a Nabatea spadají do africkoarabské subkultury, Masaesylové jsou numidského původu. Tyto frakce jsou doma v pouštích Afriky a Arábie. Díky přežívání v těchto drsných podmínkách se z těchto národů stali odolní válečníci schopní v bitvách umně využívat pouštní písky. Frakce jsou sice kulturně podobné, ale každá z nich má své vlastní složení jednotek, které jim přináší odlišné vojenské přednosti. Každá frakce má také nové řetězce budov a technologické stromy. Ty podtrhují přednosti jednotlivých frakcí a umožňují více odlišit jednotlivé herní styly. Kromě jedinečných rysů typických pro jednotlivé frakce všechna pouštní království sdílejí i následující kulturní rysy: Pouštní válečníci: bonus k morálce v pouštních bitvách a bonusový příjem ze zemědělství Zakořeněné tradice: postih k rychlosti výzkumu Meroe (království Kúš) Kúš je velkou regionální mocností s rozsáhlými zdroji pocházejícími z obchodu se zlatem, šperky a exotickými kůžemi. Království je však zastíněno mocným a slavným severním sousedem – Egyptem. Na začátku třetího století před Kristem se král Ergamenes rozhodl, že připraví Amonovy kněží o moc a přesunul hlavní město z Napaty do Meroe. Kněží tak již nemohli rozhodovat o osudu kúšitských králů a královen. Přesunutí hlavního města znamenalo také jakýsi odklon od egyptské kultury. Po obchodních trasách sem pronikaly helénské, indické, perské a africké vlivy. Králové a válečné královny mohli bez obav sedět na trůnu a s pevným mandátem chránit bohatství Núbie. Město Meroe nedokázali dobýt ani Římané, kteří časem dali přednost obchodu. Kúš je regionální mocností s přemírou přírodního bohatství a úrodné půdy. Je tak ve velmi dobré pozici pro zisk blahobytu a mocenské klání s těmi největšími říšemi světa. Klíčové vlastnosti: - Spřízněnost s egyptskou a helénskou kulturou - Vyšší pravděpodobnost výskytu vysoce postavených žen - Obchodní království (slonovina, exotické kůže, železo, zlato) - Jemná keramika Vlastnosti frakce: - Disciplinovaní dělníci: bonusový příjem z otroků, menší úbytek otroků, menší penalizace k veřejnému pořádku kvůli otrokům. - Země luku: levnější a lepší jednotky lučištníků. Nabatea Nabatejci byli velcí stavitelé a průkopníci pokročilých stavebních technik. Nabatejci jako první využili cement k výstavbě pozoruhodných vodotěsných rezervoárů, které jim zajišťovaly dostatek pitné vody. Nabatejci byli sice často ohrožováni mocnými nepřáteli z řad Seleukovců a Judejců, ale jejich progresivní společnost jim umožňovala vzkvétat a prosperovat. Nabatejci byli velmi vzdělaní a na starověk v jejich civilizaci panovala pozoruhodná rovnost pohlaví. Ženy se zapojovaly do politického i náboženského života. Nabatea byla důležitou křižovatkou obchodu s kořením. Jednalo se o spojku mezi jižními královstvími vyrábějícími kadidlo a myrhu a bohatými východními a západními říšemi, které byly hlavními kupci. Zachování takového bohatství na tomto strategicky důležitém místě vyžadovalo dobře vycvičenou armádu a silné námořnictvo. Nabatea měla obojí. Díky vynikajícím stavebním dílům a využívání okolního prostředí bylo hlavní město Petra téměř neproniknutelnou pevností. Klíčové vlastnosti: - Helénský vliv: mohou do bitvy verbovat jednotky helénského původu - Obchodníci na Hedvábné stezce: bonus k obchodu a diplomacii - Schopní kameníci: bonusy ke stavbě a opevněním - Přátelé Říma: diplomatický bonus při jednání s římskými frakcemi a spojenci - Římská taktika: některé domorodé jednotky mohou používat formace a schopnosti římské armády Vlastnosti frakce: - Kameníci: rychlejší a levnější stavba budov hlavního řetězce sídla - Obchodníci s kadidlem: bonusový příjem z obchodu s kadidlem Sába Království Sába leží v drsné zemi na jihu Arabského poloostrova. Tento vynalézavý národ si však dokázal poradit i ve zdejších nehostinných podmínkách. Sabejci stavěli přehrady, vynalezli nové zavlažovací techniky a stali se mistry efektivního nakládání s vodou. Sabejci byli také vynikajícími mořeplavci a pěstovali pevné vztahy s národy na druhé straně Rudého moře. Sabejci nejsou bojovníky od přírody, a tak ochranu svých obchodních tras a karavan nechávali na žoldnéřích. Byl to však odolný národ s pevným charakterem, který tvrdě bojoval s každým nepřítelem ohrožujícím jejich veliké hlavní město Marib. Porazit je nedokázali na začátku prvního století dokonce ani Římané. Klíčové vlastnosti: - Vynikající obrnění velbloudi jako převažující kavalerie - Vynikající využívání oštěpů a vozů - Bonusy k zemědělství a úrodě díky slavné Maribské přehradě - Produkce kadidla poskytuje bonusy k diplomacii a obchodu - Velká Maribská přehrada: Unikátní typ budovy, která poskytuje celé frakci bonus k zemědělství a úrodnosti. Přehradu je možné vylepšovat technologiemi, ale její údržba něco stojí. Vlastnosti frakce: - Obchodníci s kadidlem: bonusový příjem ke clům - Najaté armády: přístup k levnějším a silnějším žoldnéřským jednotkám Numidie Než po druhé punské válce vznikla Numidie, její lid byl rozdělen mezi dva berberské kmeny: „Massyli“ a „Masaesyli“. Oba kmeny byly tvořeny zdatnými válečníky a panovala mezi nimi značná nevraživost. Massylové měli silné vztahy s Kartágem, což byl hlavní důvod, proč Masaesyliové při první příležitosti uzavřeli spojenectví s Římem. Po mnoha událostech oba kmeny nakonec vytvořily jednotné království Numidie pod vládou massylského krále Massinissy. Ten vládl neuvěřitelných 54 let a ze svého království udělal prosperující severoafrickou mocnost. Klíčové vlastnosti: - Přízeň ke Kartágu a latinské kultuře - Rozsáhlý vliv Římanů v bitvě - Frakce zaměřená na kavalerii Vlastnosti frakce - Pouštní přepady: nepřátelské armády, které se nachází ve stejné provincii jako numidská armáda, nemohou doplňovat stavy Seznamy jednotek Těšíme se, že vás v nadcházejících týdnech ještě před vydáním blíže seznámíme s jednotlivými frakcemi v Total War: ROME II – Pouštní království.
The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle. While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles. Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits: Desert Warriors: Bonus to morale in desert battles and bonus income from agriculture Deep-rooted Traditions: Penalty to research rate *Meroe (The Kingdom of Kush)* A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt. In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens. The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead. A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world. *Key Features:* - Affinity for Egyptian/Hellenistic culture - Higher probability of female characters in politics - Trading kingdom (ivory, exotic hides, iron, gold) - Fine pottery *Faction Traits:* - Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves. - The Land of the Bow: cheaper, better archer units. *Nabatae* The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper. The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers. Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion. *Key Features:* - Hellenic influence: may recruit Hellenic-themed units for battle - Silk road traders: Bonus to trade and diplomacy - Skilled masons: bonuses to construction and fortification - Friends of Rome: diplomatic bonus with Roman factions/allies - Roman tactics: some native units may use Roman army formations/abilities *Faction Traits:* - Stonecutters: Faster, cheaper construction of main settlement-chain buildings - Incense Traders: Bonus income from incense trade *Saba* The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea. Not warlike by nature, the Sabaeans charged mercenaries with the protection of their trade routes and caravans. That said, they were a resilient people of tough character, who made formidable foes for anyone who dared threaten their great capital city of Marib. Even the Romans could not best them during their expedition in the early 1st century. *Key features:* - Camels as predominant cavalry, with superior armored camels - Excellent use of javelins and chariots - Agricultural and fertility bonuses from the famous Marib Dam - Incense production provides diplomatic and trade bonuses - Great Dam of Ma’rib: A unique building type which provides faction wide bonuses to agriculture and fertility and can be upgraded with technologies, but requires upkeep to maintain. *Faction Traits:* - Incense Traders: Bonus income from tariffs - Hired Armies: Access to cheaper, stronger mercenary units *Numidia* Prior to Numidia’s founding after the 2nd Punic war, its people were divided into two Berber tribes: the Massyli and the Masaesyli. Both were skilled warriors and there were many rivalries between them. The Massyli had strong relations with Carthage, a key reason for the Massaesyli aligning with Rome when the opportunity came. Through many twists and turns, both tribes ultimately unified into theK kingdom of Numidia, under the Massylian king Massinissa. He ruled for an astonishing 54 years, transforming his kingdom into a prospering North African power. *Key Features:* - Affinity to Cartage and Latin culture - Extensive Roman influence in battle - Cavalry-focused faction *Faction traits* - Desert Ambushers: enemy armies in the same province as a Numidian army cannot replenish *Unit Rosters* We look forward to sharing details for each of the faction in Total War: ROME II – Desert Kingdoms in the upcoming weeks, prior to release.
Total War: ROME II - Pack Culture Royaumes du Désert Le pack culture Royaumes du Désert propose quatre nouvelles factions jouables pour Total War: ROME II. Les royaumes de Koush, de Saba et de Nabatée sont issus du monde arabo-africain, tandis que les Massæsyles ont des racines numides. Ces factions sont toutes originaires des déserts d'Afrique et d'Arabie, où les conditions environnementales extrêmes ont forgé des peuples de robustes guerriers, capables de tirer avantage des caprices du désert. Bien que proche des autres au plan culturel, chacune de ces factions dispose de nouvelles unités uniques, à même d'offrir un bon éventail de forces militaires. Ces factions disposent également de nouvelles chaînes de construction et de nouveaux arbres de technologie, représentant leurs avantages respectifs et proposant ainsi des styles de jeu variés. Outre leurs traits de faction individuels, les royaumes du désert partagent tous les traits culturels suivants : Guerriers du désert : bonus de moral lors des batailles dans le désert et bonus des revenus provenant de l'agriculture. Traditions bien ancrées : pénalité de taux de recherche. Méroé (le royaume de Koush) Puissance régionale majeure possédant de vastes ressources tirées de son commerce d'or, de bijoux et de peaux d'animaux exotiques, Koush fut éclipsée par sa voisine du nord, plus célèbre et plus puissante, l'Égypte. Au début du IIIe siècle av. J.-C., le roi Ergamenes choisit de saper le pouvoir des prêtres d'Amon et déplaça la capitale de Napata à Méroé. Il n'appartenait désormais plus aux prêtres de décider du sort des rois et reines de Koush. Le déplacement de la capitale marqua également une rupture avec la culture égyptienne, laissant la place à des influences hellénistiques, indiennes, perses et africaines, qui se diffusaient par les routes commerciales. Les reines et les rois guerriers gouvernaient avec autorité et conviction afin de protéger les richesses de Nubie. Même les Romains ne purent conquérir Méroé et préférèrent commercer avec elle. Puissance régionale abondante en terres fertiles et en ressources naturelles, Koush avait tout pour prospérer et, plus d'une fois, entendit disputer le pouvoir aux plus puissants empires du monde. Caractéristiques principales : - Affinité avec la culture égyptienne/hellénistique. - Plus grande probabilité de présences féminines en politique. - Royaume marchand (ivoire, peaux d'animaux exotiques, fer, or). - Poterie fine. Traits de faction : - Main-d'œuvre disciplinée : bonus des revenus provenant des esclaves, réduction du déclin du nombre d'esclaves, réduction de pénalité d'ordre public conférée par les esclaves. - La terre de l'arc : archers moins coûteux et plus puissants. Nabatée Les Nabatéens étaient de grands bâtisseurs et inventèrent de nombreuses techniques de construction. Ce fut la première civilisation à utiliser le ciment de façon poussée et à construire de grands réservoirs étanches, leur permettant d'assurer un approvisionnement abondant en eau potable. Bien que sous la menace constante d'ennemis puissants comme les Séleucides et les Judéens, leur société progressiste n'en était pas moins florissante. Il s'agissait d'un peuple lettré et progressif, qui favorisait l'égalité des sexes à un degré remarquable pour l'époque, les femmes participant même à la vie politique et religieuse. Nabatée était un carrefour important du commerce des épices et servait de point de transit entre les royaumes du Sud, producteurs d'encens et de myrrhe, et leurs principaux acheteurs, les riches empires orientaux et occidentaux. Les Nabatéens se devaient d'entretenir une armée bien entraînée et une flotte puissante, afin de protéger toutes les richesses de la position-clé stratégique qu'ils occupaient. Outre une impressionnante capacité militaire, Nabatée pouvait compter sur d'excellents architectes et sur l'exploitation de sa topographie, autant de facteurs qui faisaient de sa capitale Pétra un bastion imprenable. Caractéristiques principales : - Influence hellénique : possibilité de recruter des unités helléniques pour le combat. - Marchands de la route de la soie : bonus de commerce et de diplomatie. - Maçons talentueux : bonus de construction et de fortification. - L'ami de Rome : bonus diplomatique avec les factions romaines. - Tactiques romaines : possibilité pour certaines unités locales d'utiliser les formations et les capacités de l'armée romaine. Traits de faction : - Tailleurs de pierre : construction plus rapide et moins coûteuse des bâtiments de chaîne dans la colonie principale. - Marchands d'encens : bonus des revenus provenant du commerce de l'encens. Saba Le royaume sabéen se situait dans les terres inhospitalières du sud de la péninsule arabique. Mais même dans des conditions aussi hostiles, ce peuple ingénieux ne cessa de prospérer. Les Sabéens construisirent des barrages, inventèrent de nouvelles techniques d'irrigation et devinrent des experts en gestion de l'eau en milieu aride. Ils faisaient également d'excellents marins et entretenaient d'étroites relations commerciales avec les peuples de l'autre côté de la mer Rouge. Les Sabéens, qui n'étaient pas belliqueux, préféraient engager des mercenaires pour assurer la protection de leurs routes commerciales et leurs caravanes. Pour autant, ce peuple très résilient et coriace se transformait en un redoutable ennemi, pour peu que l'on osât menacer leur grande capitale Marib. Même les Romains ne purent en venir à bout lors de leur expédition au début du Ier siècle. Caractéristiques principales : - Cavalerie essentiellement constituée de chameaux en armures de qualité supérieure. - Excellent maniement des javelots et des chars. - Bonus d'agriculture et de fertilité grâce au grand barrage de Marib. - Bonus diplomatiques et commerciaux générés par la production d'encens. - Grand barrage de Marib : un type unique de bâtiment, offrant à la faction d'importants bonus d'agriculture et de fertilité et disposant d'améliorations grâce aux technologies, mais nécessitant d'être entretenu. Traits de faction : - Marchands d'encens : bonus des revenus provenant des tarifs. - Armées de soudards : accès à des unités mercenaires plus puissantes et moins coûteuses. Numidie Avant que le royaume de Numidie ne fût fondé au terme de la deuxième guerre punique, son peuple était divisé en deux tribus berbères : les Massyles et les Massæsyles. Deux peuplades abritant d'habiles guerriers, entre lesquelles les motifs de rivalité étaient légion. Les Massyles entretenaient de solides relations avec Carthage. Ce fut l'une des principales raisons qui poussèrent les Massæsyles à suivre Rome au moment opportun. Après moult manœuvres et manigances, les deux tribus finirent par s'unifier sous la bannière du royaume de Numidie, dirigé par le roi massyle Massinissa. Il y resta à sa tête 54 ans durant, faisant de son royaume une puissance prospère du nord de l'Afrique. Caractéristiques principales : - Affinité avec Carthage et la culture latine. - Influence romaine prépondérante au combat. - Faction spécialisée dans la cavalerie. Traits de faction : - Embuscade du désert : impossibilité de se reconstituer pour les armées ennemies se trouvant dans la même province que l'armée numide. Liste des unités Nous avons hâte de pouvoir vous dévoiler plus de détails sur chaque faction de Total War: ROME II – Desert Kingdoms durant les semaines à venir, avant la sortie de ce pack.
Total War: ROME II – „Desert Kingdoms“-Kulturenpaket Das „Desert Kingdoms“-Kulturenpaket kommt mit vier neuen spielbaren Fraktionen für Total War: ROME II. Die Königreiche Kusch, Saba und Nabataea gehören zur afrikanischen/arabischen Subkultur, während die Massäsylier numidischen Ursprungs sind. Diese Fraktionen stammen aus den Wüsten Afrikas und Arabiens. Durch das Überleben in diesen harschen Klimabedingungen wurden sie zu zähen Kriegern, die im Kampf den Wüstensand zu ihrem Vorteil nutzen. Obwohl sie sich kulturell ähnlich sind, verfügt jede Fraktion über einzigartige Einheiten mit unterschiedlichen militärischen Stärken. Jede Fraktion besitzt zudem neue Gebäudeketten und Technologie-Bäume, die sich an ihren Stärken orientieren und ihre Spielweisen voneinander abgrenzen. Neben ihren individuellen Fraktionseigenschaften teilen die Wüstenreiche die folgenden kulturellen Eigenschaften: Wüstenkrieger: Moralbonus in Wüstengefechten und Bonuseinkommen aus der Landwirtschaft Tief verwurzelte Traditionen: Strafe für Forschungsrate Meroe (Das Königreich Kusch) Kusch, eine wichtige regionale Macht mit großen Ressourcen aus seinem Handel mit Gold, Juwelen und exotischen Pelzen, stand im Schatten seines mächtigeren und berühmteren Nachbarn im Norden, Ägypten. Im frühen 3. Jahrhundert v. Chr. entriss König Ergamenes den Priestern von Amun die Macht und verlegte die Hauptstadt von Napata nach Meroe. So konnten die Priester nicht mehr über das Schicksal der Könige und Königinnen entscheiden. Die Verlagerung der Hauptstadt bedeutete auch eine Entfernung von der ägyptischen Kultur. Stattdessen fanden hellenistische, indische, persische und afrikanische Einflüsse entlang der Handelsrouten ihren Weg nach Kusch. Die Könige und Kriegerköniginnen saßen auf dem Thron und regierten mit Autorität und Überzeugung, um den Reichtum Nubiens zu schützen. Selbst die Römer konnten Meroe nicht erobern und bevorzugten stattdessen den Handel. Als regionale Macht mit üppigen natürlichen Schätzen und fruchtbarem Land ist Kusch gut dazu in der Lage, wieder zu wachsen und es mit den mächtigsten Reichen der Welt aufzunehmen. Haupteigenschaften: - Verbundenheit zur ägyptischen/hellenistischen Kultur - Höhere Wahrscheinlichkeit auf weibliche Charaktere in der Politik - Königreich des Handels (Elfenbein, exotische Felle, Eisen, Gold) - Feinkeramik Fraktionseigenschaften: - Disziplinierte Arbeiterschaft: Bonuseinkommen durch Sklaven, Reduzierung des Sklavenrückgangs, Reduzierung der Strafe auf öffentliche Ordnung für Sklaven - Das Land des Bogens: Billigere, bessere Bogenschützeneinheiten Nabatäa Die Nabatäer waren große Baumeister und Pioniere fortschrittlicher Konstruktionstechniken. Sie machten als erste Zivilisation ausgiebig Gebrauch von Zement und bauten bemerkenswert dichte Wasserspeicher, um jederzeit die nötige Versorgung sicherzustellen. Auch wenn ihnen Gefahren gegenüberstanden, etwa starke Feinde wie die Seleukiden und Judäer, konnten sie durch ihre progressive Gesellschaft wachsen und gedeihen. Die Nabatäer waren ein sehr gebildetes Volk mit einer für eine alte Zivilisation ungewöhnlichen Geschlechtergleichheit – Frauen nahmen bei ihnen am politischen und religiösen Leben teil. Nabatäa war eine für den Gewürzhandel wichtige Kreuzung zwischen den südlichen Königreichen, die Weihrauch und Myrrhe produzierten, und den wohlhabenden östlichen und westlichen Reichen, die diese Waren hauptsächlich kauften. Um all diesen Reichtum an einer so strategischen Lage zu schützen, wurden ein gut ausgebildetes Militär und eine starke Flotte benötigt. Die Nabatäer besaßen beides. Durch exzellente Technik und die Nutzung der Umgebung zu ihrem Vorteil wurde ihre Hauptstadt Petra zu einem nahezu unbezwingbaren Bollwerk. Haupteigenschaften: - Hellenischer Einfluss: Hellenische Einheiten können für die Schlacht rekrutiert werden - Seidenstraßenhändler: Bonus auf Handel und Diplomatie - Geschickte Steinmetze: Boni auf Bau und Befestigung - Freunde Roms: Diplomatischer Bonus mit römischen Fraktionen/Verbündeten - Römische Taktiken: Einige heimische Einheiten können Formationen oder Fertigkeiten der römischen Armee einsetzen Fraktionseigenschaften: - Steinmetze: Schnellerer, kostengünstigerer Bau von Gebäuden in der Hauptsiedlungskette - Weihrauchhändler: Bonuseinkommen aus dem Weihrauchhandel Saba Das sabäische Königreich liegt in den rauen Ländern der südlichen Arabischen Halbinsel. Doch auch unter solch unwirtlichen Bedingungen konnte dieses erfinderische Volk florieren. Sie bauten Staudämme, erfanden neue Bewässerungstechniken und meisterten den effizienten Umgang mit Wasser. Die Sabäer sind zudem ausgezeichnete Seefahrer, mit sehr guten Handelsbeziehungen zu den Völkern jenseits des Roten Meeres. Da die Sabäer keine geborenen Krieger sind, verlassen sie sich beim Schutz ihrer Handelsrouten und Karawanen auf Söldner. Dennoch sind sie ein äußerst robustes und zähes Volk, das jedem Feind eindrucksvoll die Stirn bot, der ihre große Hauptstadt Marib bedrohte. Selbst die Römer konnten sie während ihrem Feldzug im frühen ersten Jahrhundert nicht besiegen. Haupteigenschaften: - Kavallerie bestehend aus überwiegend Kamelen, darunter überragende, gepanzerte Kamele - Hervorragender Einsatz von Speeren und Streitwagen - Boni auf Landwirtschaft und Fruchtbarkeit vom berühmten Staudamm von Marib - Die Weihrauchproduktion bietet Boni auf Diplomatie und Handel - Großer Damm von Marib: Ein einzigartiger Gebäudetyp, der fraktionsweit Boni auf Landwirtschaft und Fruchtbarkeit bietet und mit Technologien verbessert werden kann, jedoch nur mit Unterhalt aufrechterhalten werden kann. Fraktionseigenschaften: - Weihrauchhändler: Bonuseinkommen durch Zölle - Angeheuerte Armeen: Zugang zu billigeren, stärkeren Söldnereinheiten Numidien Vor der Gründung des Königreichs Numidien nach dem Zweiten Punischen Krieg war das Volk in zwei Berberstämme aufgeteilt: die Massylier und die Massäsylier. Beide waren fähige Krieger und zwischen ihnen gab es viele Rivalitäten. Die Massylier hatten starke Beziehungen zu Karthago, was einer der Hauptgründe dafür war, dass sich die Massäsylier an die Seite Roms stellten, als sich die Gelegenheit dazu ergab. Viele Wendungen führten dazu, dass sich beide Stämme schließlich unter dem massylischen König Massinissa zum Königreich Numidien zusammenschlossen. Er regierte erstaunliche 54 Jahre lang und machte aus seinem Königreich eine blühende nordafrikanische Macht. Haupteigenschaften: - Verbundenheit zu Karthago und lateinischer Kultur - Weitreichender römischer Einfluss im Kampf - Kavallerie-orientierte Fraktion Fraktionseigenschaften - Wüstenlauerer: Feindliche Armeen in derselben Provinz wie eine numidische Armee können nicht verstärkt werden Einheitenlisten Wir freuen uns darauf, in den kommenden Wochen vor der Veröffentlichung Informationen für jede der Fraktionen in Total War: Rome II – Desert Kingdoms zu teilen.
Total War™: ROME II - Pacchetto Cultura Regni del deserto Il Pacchetto Cultura Regni del deserto introduce quattro nuove fazioni giocabili in Total War: ROME II. I regni di Kush, Saba e Nabatene fanno parte della sottocultura africana/araba, mentre i Masesili hanno origini numidiche. Queste fazioni sono originarie dei deserti dell'Africa e dell'Arabia. Sopravvivere alle condizioni ambientali avverse di questi luoghi li ha fatti diventare dei guerrieri robusti, in grado di sfruttare a proprio vantaggio la natura mutevole dei deserti durante le battaglie. Per quanto siano culturalmente simili, ogni fazione vanta nuovi e specifici tipi di unità che danno diversi vantaggi militari. Ogni fazione ha anche nuove catene di edifici e rami delle tecnologie, che determinano i loro punti di forza e differenziano ancora di più gli stili di gioco. Oltre ai Tratti della fazione individuali, tutti i regni del deserto condividono i seguenti Tratti culturali: Guerrieri del deserto: bonus al morale durante le battaglie nel deserto e bonus agli introiti derivanti dall'agricoltura Tradizioni consolidate: penalità alla velocità di ricerca Meroe (Il Regno di Kush) Una potenza regionale con una vasta disponibilità di risorse derivanti dal commercio di oro, gioielli e pelli esotiche, Kush ha dovuto vivere a lungo all'ombra del proprio vicino più famoso: l'Egitto. All'inizio del III sec. a.C., il re Ergamene decise ti strappare potere ai sacerdoti di Amon, pertanto spostò la sua capitale da Napata a Meroe. I sacerdoti non avrebbero più potuto decidere la sorte dei sovrani di Kush. Inoltre, lo spostamento della capitale era il simbolo di una rottura con la cultura egizia, e le tradizioni elleniche, indiane, persiane e africane continuavano a diffondersi attraverso le rotte commerciali. I re e le regine guerriere si sedevano sul trono e governavano con autorità e fervore per proteggere le ricchezze della Nubia. Neanche i Romani riuscirono a conquistare Meroe e preferirono instaurare con essa dei rapporti commerciali. Potenza regionale ricca di tesori naturali e territori fertili, Kush ha tutte le carte in regola per prosperare nuovamente e competere con gli imperi più potenti del mondo. Caratteristiche principali: - Affinità con la cultura egizia/ellenistica - Maggiori probabilità di avere personaggi femminili in politica - Regno commerciale (avorio, pellame esotico, ferro, oro) - Ceramiche pregiate Tratti della fazione: - Lavoratori disciplinati: introiti bonus derivanti da schiavi, riduzione del declino della schiavitù, ridotta penalità all’ordine pubblico causata dagli schiavi. - La terra dell'arco: unità di arcieri migliori e più economiche. Nabatene I Nabatei erano grandi costruttori, pionieri delle tecniche edilizie più all'avanguardia. Furono la prima civiltà a usare diffusamente il cemento e a costruire straordinari bacini a tenuta d'acqua, che gli garantivano di avere sempre le provviste necessarie. Anche quando furono minacciati da nemici potenti come i Seleucidi e i Giudeani, la loro società progressista riuscì comunque a prosperare e fiorire. I Nabatei erano molto eruditi e, per essere una civiltà antica, davano molta importanza alla parità dei sessi, infatti le donne partecipavano alle questioni politiche e religiose. Nabatene era un importante crocevia per il commercio delle spezie, facendo da tramite tra i regni meridionali, che producevano franchincenso e mirra, e i ricchi imperi orientali e occidentali, i principali acquirenti di entrambi i prodotti. Per preservare così tanta ricchezza in un punto geografico tanto strategico, era necessario un esercito di soldati ben addestrati e una flotta potente. Nabatene disponeva di entrambe le cose ed era sostenuta da una conoscenza ingegneristica eccellente e dallo sfruttamento dell'ambiente circostante, rendendo così Petra, la sua capitale, un bastione inespugnabile. Caratteristiche principali: - Influenza ellenica: puoi reclutare unità elleniche per la battaglia - Commercianti della Via della seta: bonus a commercio e diplomazia - Muratori esperti: bonus a costruzione e fortificazione - Amici di Roma: bonus diplomatico con fazioni/alleati romani - Tattiche romane: alcune unità del luogo possono usare abilità/formazioni dell'esercito romano Tratti della fazione: - Tagliapietre: costruzione più veloce ed economica degli edifici nella catena dell'insediamento principale - Mercanti di incenso: introiti bonus derivanti dal commercio di incenso Saba Il regno sabeo era situato negli inospitali territori della Penisola arabica meridionale. Tuttavia, persino in queste difficili condizioni ambientali, il suo popolo ingegnoso riuscì a prosperare. Essi costruirono dighe, inventarono nuove tecniche di irrigazione e divennero esperti nel fronteggiare la scarsità d'acqua. I Sabei erano anche ottimi marinai e intrattennero stretti rapporti commerciali con i popoli del Mar Rosso. Popolo non bellicoso di natura, i Sabei ingaggiavano i mercenari per proteggere le loro rotte commerciali e le loro carovane. Detto ciò, erano anche un popolo forte e tenace, e chiunque avesse minacciato Marib, la loro capitale, avrebbe dovuto affrontare dei nemici formidabili. Neanche i Romani riuscirono a sottometterli durante la spedizione che intrapresero all'inizio del I sec. Caratteristiche principali: - Le unità di cavalleria sono sostituite da quelle con cammelli, con cammelli corazzati superiori - Utilizzo eccellente di giavellotti e bighe - Bonus agricoltura e fertilità grazie alla famosa diga di Marib - La produzione di incenso fornisce bonus diplomatici e commerciali - Grande diga di Marib: un tipo di edificio unico, che fa ottenere all'intera fazione dei bonus all'agricoltura e alla fertilità e che può essere potenziato con tecnologie, ma necessita di spese di manutenzione. Tratti della fazione: - Mercanti di incenso: bonus introiti dalle tariffe - Eserciti reclutati: accesso a unità mercenarie più economiche e forti Numidia Prima della fondazione del regno di Numidia, dopo la Seconda guerra punica, il suo popolo era diviso in due tribù berbere: i Massili e i Masesili. Entrambi i popoli vantavano abili guerrieri e tra i due c'era grande rivalità. I Massili vantavano anche un rapporto solido con Cartagine, motivo principale per cui i Masesili iniziarono a valutare un'alleanza con Roma, quando gli si presentò l'occasione. Dopo diverse peripezie, le due tribù infine si unificarono e diedero vita al regno di Numidia, guidato dal re massiliano Massinissa. Rimase al governo per 54 anni, un mandato sorprendentemente lungo per l'epoca, e trasformò il suo regno in una potenza nordafricana. Caratteristiche principali: - Affinità con la cultura latina e cartaginese - Considerevole influenza romana in battaglia - Fazione incentrata sulla cavalleria Tratti della fazione - Unità da imboscata del deserto: gli eserciti nemici che si trovano nella stessa provincia con gli eserciti numidi non possono reintegrarsi Gruppi di unità Non vediamo l'ora di condividere i dettagli di ognuna delle fazione di Total War: ROME II – Desert Kingdoms nelle prossime settimane, prima del lancio.
The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle. While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles. Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits: Desert Warriors: Bonus to morale in desert battles and bonus income from agriculture Deep-rooted Traditions: Penalty to research rate *Meroe (The Kingdom of Kush)* A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt. In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens. The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead. A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world. *Key Features:* - Affinity for Egyptian/Hellenistic culture - Higher probability of female characters in politics - Trading kingdom (ivory, exotic hides, iron, gold) - Fine pottery *Faction Traits:* - Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves. - The Land of the Bow: cheaper, better archer units. *Nabatae* The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper. The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers. Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion. *Key Features:* - Hellenic influence: may recruit Hellenic-themed units for battle - Silk road traders: Bonus to trade and diplomacy - Skilled masons: bonuses to construction and fortification - Friends of Rome: diplomatic bonus with Roman factions/allies - Roman tactics: some native units may use Roman army formations/abilities *Faction Traits:* - Stonecutters: Faster, cheaper construction of main settlement-chain buildings - Incense Traders: Bonus income from incense trade *Saba* The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea. Not warlike by nature, the Sabaeans charged mercenaries with the protection of their trade routes and caravans. That said, they were a resilient people of tough character, who made formidable foes for anyone who dared threaten their great capital city of Marib. Even the Romans could not best them during their expedition in the early 1st century. *Key features:* - Camels as predominant cavalry, with superior armored camels - Excellent use of javelins and chariots - Agricultural and fertility bonuses from the famous Marib Dam - Incense production provides diplomatic and trade bonuses - Great Dam of Ma’rib: A unique building type which provides faction wide bonuses to agriculture and fertility and can be upgraded with technologies, but requires upkeep to maintain. *Faction Traits:* - Incense Traders: Bonus income from tariffs - Hired Armies: Access to cheaper, stronger mercenary units *Numidia* Prior to Numidia’s founding after the 2nd Punic war, its people were divided into two Berber tribes: the Massyli and the Masaesyli. Both were skilled warriors and there were many rivalries between them. The Massyli had strong relations with Carthage, a key reason for the Massaesyli aligning with Rome when the opportunity came. Through many twists and turns, both tribes ultimately unified into theK kingdom of Numidia, under the Massylian king Massinissa. He ruled for an astonishing 54 years, transforming his kingdom into a prospering North African power. *Key Features:* - Affinity to Cartage and Latin culture - Extensive Roman influence in battle - Cavalry-focused faction *Faction traits* - Desert Ambushers: enemy armies in the same province as a Numidian army cannot replenish *Unit Rosters* We look forward to sharing details for each of the faction in Total War: ROME II – Desert Kingdoms in the upcoming weeks, prior to release.
Total War: ROME II – pakiet kultur Pustynne królestwa Pakiet kultur Pustynne królestwa wprowadza do gry Total War: ROME II nowe grywalne frakcje. Królestwa Kusz, Saba i Nabatea wywodzą się z kultury afrykańsko-arabskiej, zaś plemię Masesyliów ma korzenie numidyjskie. Frakcje te pochodzą z pustyń Afryki i Arabii. Trudne warunki otoczenia uczyniły z ich wojowników twardych mężów, zdolnych wykorzystać ruchome piaski dla własnej korzyści. Frakcje te, choć podobne do siebie pod względem kulturowym, różnią się rodzajami jednostek i tym samym potencjałem militarnym. Każda frakcja ma również do dyspozycji nowe serie budynków oraz drzewka technologii, które wykorzystują ich mocne strony i jeszcze bardziej rozróżniają styl gry. Choć każda z nacji ma pewien zestaw indywidualnych atrybutów, wszystkie pustynne królestwa łączą następujące cechy kulturowe: Pustynni wojownicy: Premia do morale podczas bitew pustynnych oraz do dochodów z rolnictwa Zakorzenione tradycje: Kara do tempa opracowywania technologii Meroe (Królestwo Kusz) Choć Kusz jest lokalną potęgą o bogatych zasobach z handlu złotem, klejnotami i egzotycznymi skórami, to wciąż pozostaje w cieniu silniejszego i słynniejszego sąsiada z północy, Egiptu. We wczesnych latach III w. p.n.e. król Ergamenes zdecydował się wyrwać władzę z rąk kapłanów Amuna i przenieść stolicę z Napaty do Meroe, gdzie duchowni nie mogli decydować już o losie królów i królowych Kuszu. Przeniesienie stolicy oznaczało również w pewnym sensie zerwanie z kulturą Egiptu na rzecz powiązanych z działalnością handlową wpływów hellenistycznych, indyjskich, perskich oraz afrykańskich. Waleczni królowie i królowe zasiadali na tronie w pełnym majestacie, zdecydowani strzec bogactw Nubii. Nawet Rzymianie nie byli w stanie podbić Meroe, dlatego woleli prowadzić z Kuszem handel. Rozległe, żyzne pola i liczne surowce naturalne czynią z Kusz prawdziwą lokalną potęgę, gotową do walki o władzę z największymi imperiami świata. Główne cechy: - Więź z kulturą egipską lub helleńską - Większa szansa na udział żeńskich postaci w polityce - Królestwo handlowe (kość słoniowa, skóry egzotycznych zwierząt, żelazo, złoto) - Misterne wyroby ceramiczne Cechy frakcji: - Zdyscyplinowani robotnicy: Premia do dochodów z niewolnictwa, spowolnienie zmniejszania się liczby niewolników, zmniejszona kara do ładu publicznego z powodu obecności niewolników. - Kraj Łuczników: tańsze i lepsze jednostki łuczników. Nabatea Nabatejczycy byli wspaniałymi budowniczymi i pionierami zaawansowanych technik budowlanych. Jako pierwsi używali cementu na szeroką skalę i wybudowali szczelne zbiorniki, które pozwalały im przechowywać zapas wody pitnej. Mimo zagrożenia ze strony potężnych wrogów, takich jak Seleucydzi i Judowie, dzięki postępowemu społeczeństwu państwo Nabatejczyków rozwijało się i nieustannie zapewniało mieszkańcom dobrobyt. Byli niezwykle wykształconym i równoprawnym społeczeństwem, w którym kobiety pełniły ważne role zarówno w polityce, jak i w kościele. Królestwo Nabatejczyków stanowiło ważny ośrodek handlu przyprawami, służący za pomost pomiędzy produkującymi olibanum i mirrę królestwami z południa oraz skupującymi je imperiami z zachodu. Chronienie takich bogactw w tak strategicznej lokalizacji wymagało doskonale wyszkolonej armii i silnej floty. Nabatejczycy mogli się poszczycić jednym i drugim, a także wyśmienitymi inżynierami i doskonałym wykorzystaniem otoczenia. Ich stolica, Petra, była więc bastionem, do którego nikt nie mógł się przedrzeć. Główne cechy: - Wpływy helleńskie: możliwość werbowania do bitew jednostek wywodzących się z Grecji - Kupcy z Jedwabnego Szlaku: Premia do handlu i dyplomacji - Utalentowani murarze: premie do budynków i umocnień - Przyjaciele Rzymu: premia do stosunków dyplomatycznych z frakcjami i sojusznikami rzymskimi - Rzymskie taktyki: część lokalnych jednostek może formować rzymskie szyki lub korzystać z umiejętności rzymskich armii. Cechy frakcji: - Budujący w kamieniu: Szybsza i tańsza rozbudowa głównej ścieżki rozwoju osady - Handlarze kadzidłem: Premia do dochodów z handlu kadzidłem Saba Królestwo Saby leży na jałowych ziemiach na południu Półwyspu Arabskiego. Mimo to Sabejczycy zdołali zbudować społeczeństwo żyjące w dobrobycie. Budowali tamy, wynaleźli nowe techniki irygacyjne i do mistrzostwa opanowali efektywne wykorzystywanie wody. Ponadto Sabejczycy byli wyśmienitymi żeglarzami i zdołali zbudować silne relacje handlowe z ludźmi mieszkającymi po drugiej stronie Morza Czerwonego. Ponieważ brakowało im zacięcia do konfliktów, na straży sabejskich szlaków handlowych i karawan stali najemnicy. Byli przy tym bardzo wytrzymałymi ludźmi o niezwykłej sile charakteru, a gdy tylko ktoś ośmielił się zagrozić ich ukochanej ojczyźnie w Marib, stawali się dla niego prawdziwie przeraźliwym wrogiem. Nawet Rzymianie – podczas ekspedycji na początku I wieku – nie byli w stanie ich pokonać. Główne cechy: - Jazda zbudowana w przeważającej części ze świetnie opancerzonych wielbłądów - Doskonałe wykorzystanie oszczepów i rydwanów - Premie do rolnictwa i żyzności dzięki słynnej Tamie Maribu - Premie do stosunków dyplomatycznych i handlu z produkcji kadzideł - Wielka Tama w Ma'rib: Wyjątkowy typ budowli, która zapewnia frakcji premie do rolnictwa oraz żyzności i może być dodatkowo ulepszana przy użyciu odpowiedniej technologii, jednak jej utrzymanie wiąże się z dodatkowymi wydatkami. Cechy frakcji: - Handlarze kadzidłem: Premia do dochodów z cła - Najemne armie: Dostęp do tanich, silnych oddziałów najemników Numidia Przed powstaniem Numidii po drugiej wojnie punickiej, jej lud był podzielony między dwa plemiona berberyjskie: Massylijczyków i Masesyliów. Obie grupy chełpiły się wyśmienitymi wojownikami i nierzadko ze sobą rywalizowały. Silna więź Massylijczyków z Kartaginą była głównym powodem, dla którego Masesyliowie przy pierwszej sposobności związali się z Rzymem. Po latach zawirowań oba plemiona ostatecznie połączyły się, tworząc królestwo Numidii na tronie którego zasiadł massylijski król Masynissa. W ciągu aż 54 lat swoich rządów uczynił z Numidii północnoafrykańską potęgę. Główne cechy: - Więź z kulturą kartagińską i łacińską - Rozległe wpływy rzymskie w bitwach - Frakcja skupiona na walce z udziałem jazdy Cechy frakcji - Pustynni dywersanci: wrogie armie przebywające w tej samej prowincji co armia numidyjska nie mogą uzupełniać strat Wykazy jednostek W kolejnych tygodniach podamy więcej szczegółów na temat frakcji dostępnych w Total War: ROME II – Pustynne królestwa – premiera już wkrótce!
Total War: ROME II — набор культур государства пустыни Набор культур государства пустыни добавляет в Total War: ROME II четыре новых фракции, за которые можно играть. Царства Куш, Саба и Набатея представляют африкано-аравийскую культуру, а у племени масесилов нумидийские корни. Представители этих фракций живут в пустынях Африки и Аравии. Суровые природные условия закалили их: воины этих народов отличаются стойкостью, а зыбкие пески помогают им побеждать в битвах. Несмотря на сходство культур, у каждой из этих фракций уникальный набор военных отрядов, а также новые цепочки строительства и дерево технологий, которые определяют её преимущества и неповторимый стиль игры. Помимо индивидуальных особенностей, государства пустыни обладают общими культурными особенностями. Воины пустыни: бонус к боевому духу во время боев в пустыне и дополнительный доход от земледелия Древние традиции: штраф к скорости исследования Мероэ (Царство Куш) Куш — крупная региональная держава, получавшая огромную прибыль от торговли золотом, драгоценными камнями и шкурами экзотических животных. Это царство вечно находилось в тени своего более могущественного и знаменитого северного соседа — Египта. В начале III века до н. э. царь Эргамен решил лишить власти жрецов Амуна и перенёс столицу из Напаты в Мероэ, чтобы жрецы больше не могли управлять судьбами царей и цариц Куша. Этот перенос также ознаменовал своего рода разрыв с египетской культурой: торгуя с другими странами, Куш позаимствовал элементы греческой, индийской, персидской и африканской культуры. Цари и царицы-воительницы Куша столь ревностно охраняли богатства Нубии, что даже римляне не смогли захватить Мероэ и вместо этого предпочитали торговать с Кушем. Куш — могучее царство с большим количеством плодородных земель и природных ресурсов. У него есть все возможности добиться процветания и снова вступить в борьбу с величайшими мировыми державами. Ключевые особенности - Близость к египетской/греческой культуре - Более высокая вероятность для женщин принимать участие в политике - Торговая держава (слоновая кость, шкуры экзотических животных, железо, золото) - Развитое гончарное ремесло Особенности фракции - Дисциплинированные рабочие: дополнительный доход от рабов, замедленное сокращение числа рабов, уменьшенный штраф к общественному порядку за рабство. - Страна луков: более дешёвые и сильные отряды лучников. Набатея Набатеи были искусными строителями и применяли новаторские методы строительства. Они первыми стали широко использовать цемент и строили удивительно герметичные резервуары для питьевой воды. Несмотря на то, что набатеям угрожали такие влиятельные враги, как Селевкиды и иудеи, прогрессивное устройство общества позволяло государству процветать. По сравнению с древними цивилизациями того времени, их общество отличалось высоким уровнем образованности и удивительным равноправием. Женщины имели право участвовать в политической и религиозной жизни. Набатея была важным центром торговли пряностями, а также посредником между южными царствами, производившими ладан и мирру, и богатыми империями востока и запада — основными покупателями этих товаров. Защищать свои богатства и важное стратегическое положение набатеям помогала обученная армия и сильный флот. Кроме этого, превосходные инженерные сооружения и грамотное использование местности превратили Петру, столицу страны, в неприступную крепость. Ключевые особенности - Греческое влияние: можно нанимать боевые отряды греческого типа - Торговцы Шёлкового пути: бонус к торговле и дипломатии - Искусные каменщики: бонус к строительству и укреплениям - Друзья Рима: дипломатический бонус для римских фракций и союзников Рима - Тактика римлян: некоторые местные отряды используют строй и приёмы римской армии Особенности фракции - Каменотёсы: постройки из цепочки основных зданий возводятся быстрее и дешевле - Торговцы благовониями: дополнительный доход от торговли благовониями Саба Сабейское царство располагалось в суровых землях на юге Аравийского полуострова, но тяжёлые условия не помешали его находчивым жителям добиться процветания. Они построили плотины, изобрели новые методы орошения и научились невероятно рационально использовать воду. Кроме того, сабеи были отличными моряками и установили крепкие торговые связи с народами, живущими за Красным морем. Сабеи не отличались воинственным характером, поэтому защиту своих торговых путей и караванов поручали наёмникам. Однако эти несгибаемые люди были готовы стать грозными врагами для всех, кто осмеливался угрожать Марибу, их великой столице. Даже римляне не смогли покорить сабеев во время своей первой экспедиции в начале I века. Ключевые особенности - Верблюды в качестве основной конницы, в том числе закованные в броню - Превосходное владение дротиками и применение колесниц - Бонусы к земледелию и плодородию благодаря знаменитой Марибской плотине - Дипломатические и торговые бонусы от торговли благовониями - Великая Марибская плотина: постройка уникального типа, которая даёт фракции бонусы к земледелию и плодородию. Может быть улучшена с помощью технологий, однако требует средств на содержание Особенности фракции - Торговцы благовониями: дополнительный доход от пошлин - Наёмные армии: доступ к более дешёвым и сильным отрядам наёмников Нумидия Царство Нумидия образовалось после Второй Пунической войны. До того берберы, местные жители, делились на два племени — массилы и масесилы. Оба этих племени славились умелыми воинами и часто враждовали. У массилов были хорошие отношения с Карфагеном — это одна из основных причин, по которой масесилы постарались при первой же возможности заручиться поддержкой Рима. Ценой многих усилий оба племени объединились в Нумидийское царство под руководством массильского царя Массиниссы. Он правил целых 54 года, превратив Нумидию в процветающую североафриканскую державу. Ключевые особенности - Близость к карфагенской и латинской культуре - Широкое использование римских традиций в бою - Упор на конницу Особенности фракции - Мастера пустынной засады: вражеские армии, которые находятся в одной провинции с нумидийской армией, не пополняются Список войск В ближайшие недели вы узнаете новые подробности о каждой фракции из набора Total War: ROME II — Государства пустыни.
Pack de culturas de Total War: ROME II – Reinos del desierto El pack de culturas Reinos del desierto presenta cuatro nuevas facciones jugables para Total War: ROME II. Los reinos de Kush, Saba y Nabatea se encuadran en la cultura africana/árabe, mientras que los masesilos son de origen númida. Estas facciones son originarias de los desiertos de África y Arabia. Las duras condiciones medioambientales han forjado a sus fuertes guerreros, que usan las volubles arenas del desierto a su favor en la batalla. Aunque comparten similitudes culturales, cada facción tiene listas de unidades nuevas y únicas con diferentes ventajas militares. Así mismo, cada facción dispone de cadenas de edificios y árboles de tecnología nuevos, que además aprovechan sus puntos fuertes y las diferencian aún más en el estilo de juego. Junto con los rasgos de facción individuales, los reinos del desierto comparten los siguientes rasgos culturales: Guerreros del desierto: bonificación a la moral en batallas en el desierto y bonificación a los ingresos por agricultura. Tradiciones arraigadas: penalización a la capacidad de investigación. Meroe (el reino de Kush) Kush es una gran potencia regional con ingentes recursos que derivan del comercio de oro, joyas y pieles exóticas. Se ha visto eclipsada por su más poderoso y famoso vecino del norte: Egipto. A principios del siglo III a. C., el rey Ergamenes decidió arrebatar el poder de los sacerdotes de Amón y trasladó la capital desde Napata a Meroe. Los sacerdotes ya no decidirían el destino de los reyes y reinas de Kush. El traslado de la capital supuso una especie de ruptura con la cultura egipcia, con influencias helénicas, indias, persas y africanas que se abrían paso a través de las rutas comerciales. Los reyes y las reinas guerreras se sentarían en el trono y gobernarían con autoridad y convicción para proteger la riqueza de Nubia. Ni siquiera los romanos pudieron conquistar Meroe y prefirieron el comercio en su lugar. Kush, una potencia agrícola regional repleta de tesoros naturales y tierras fértiles, está bien equipada para prosperar y luchar de nuevo por el poder contra los imperios más poderosos del mundo. Características principales: - Afinidad por la cultura egipcia y helénica. - Mayor probabilidad de personajes femeninos en la política. - Reino comerciante (marfil, pieles exóticas, hierro, oro). - Cerámica fina. Rasgos de la facción: - Mano de obra disciplinada: bonificación a los ingresos por los esclavos, reducción de la disminución de esclavos, penalización al orden público por los esclavos reducida. - La tierra del arco: unidades arqueras más baratas y mejores. Nabatea Los nabateos fueron grandes constructores y pioneros en técnicas de construcción avanzadas. Fueron la primera civilización en usar cemento de manera habitual y en construir extraordinarias presas sin fugas que les aseguraban un suministro abundante de agua potable. Incluso cuando se encontraban bajo la amenaza de enemigos poderosos como los seléucidas y judíos, su sociedad progresista les permitió prosperar. También eran un pueblo muy letrado en el que había una igualdad de género notable para ser una antigua civilización, pues las mujeres participaban en la vida política y religiosa. Nabatea fue una encrucijada importante para el comercio de especias, que sirvió como conducto entre los reinos sureños que producían francoincienso y mirra y los imperios orientales y occidentales, que eran los compradores principales. Conservar toda esta riqueza en una ubicación geográfica tan importante estratégicamente requería mantener un ejército bien entrenado y una armada fuerte. Nabatea tenía ambos, que además gozaban del respaldo de una ingeniería excelente y un gran aprovechamiento del entorno natural, lo que hacía que su capital Petra fuese un bastión prácticamente impenetrable. Características principales: - Influencia helénica: puedes reclutar unidades de temática helena para la batalla. - Comerciantes de la ruta de la seda: bonificación al comercio y la diplomacia. - Constructores duchos: bonificaciones a la construcción y la fortificación. - Amigos de Roma: bonificación diplomática con las facciones o los aliados romanos. - Tácticas romanas: algunas unidades nativas pueden usar formaciones o habilidades del ejército romano. Rasgos de la facción: - Canteros: la construcción de las cadenas de edificios principales del asentamiento es más barata y rápida. - Comerciantes de incienso: bonificación a los ingresos por el comercio de incienso. Saba El reino sabeano se encuentra en las inclementes tierras del sur de la península arábiga. Ni siquiera sus inhóspitas condiciones han impedido que estos ingeniosos pueblos prosperen. Han construido presas, inventado nuevas técnicas de riego y se han convertido en expertos en la eficiencia hídrica. Los sabeanos también son excelentes marineros, con buenas relaciones comerciales con los pueblos del mar Rojo. No son guerreros por naturaleza y prefieren confiar a los mercenarios la tarea de proteger sus rutas comerciales y caravanas. Dicho esto, son gente muy resistente y de carácter; enemigos formidables para cualquiera que se atreva a amenazar la gran ciudad capital de Marib. Ni siquiera los romanos pudieron superarles durante su expedición a principios del siglo I. Características principales: - Utilizan camellos como caballería principal, que además portan una armadura superior. - Excelente uso de jabalinas y carros. - Bonificaciones a la agricultura y la fertilidad por la famosa presa de Marib. - La producción de incienso proporciona bonificaciones al comercio y la diplomacia. - Gran presa de Marib: un tipo de edificio único que proporciona bonificaciones a la agricultura y la fertilidad para toda la facción y que, además, puede mejorarse con tecnologías. Sin embargo, requiere mantenimiento. Rasgos de la facción: - Comerciantes de incienso: bonificación a los ingresos por impuestos. - Ejércitos mercenarios: acceso a unidades de mercenarios más fuertes y baratas. Numidia Antes de la fundación del reino de Numidia tras la segunda guerra púnica, sus gentes estaban divididas en dos tribus bereberes: los masilios y los masesilos. Ambas eran tribus de guerreros hábiles entre las que había numerosas rivalidades. Los masilios tenían un vínculo estrecho con Cartago, que fue uno de los motivos principales por los que los masesilos se alinearon con Roma cuando surgió la oportunidad. Después de varios giros de acontecimientos, ambas tribus formaron el reino de Numidia, liderado por el rey masilio Massinissa. Este gobernó durante unos sorprendentes 54 años, en los que transformó su reino en una próspera potencia norteafricana. Características principales: - Afinidad a Cartago y la cultura latina. - Gran influencia romana en la batalla. - Facción centrada en la caballería. Rasgos de la facción: - Emboscadores del desierto: los ejércitos enemigos en la misma provincia que el ejército númida no pueden reabastecerse. Listas de unidades Estamos deseando compartir más información sobre cada una de las facciones de Total War: ROME II - Desert Kingdoms durante las próximas semanas antes de su lanzamiento.
The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle. While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles. Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits: Desert Warriors: Bonus to morale in desert battles and bonus income from agriculture Deep-rooted Traditions: Penalty to research rate *Meroe (The Kingdom of Kush)* A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt. In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens. The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead. A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world. *Key Features:* - Affinity for Egyptian/Hellenistic culture - Higher probability of female characters in politics - Trading kingdom (ivory, exotic hides, iron, gold) - Fine pottery *Faction Traits:* - Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves. - The Land of the Bow: cheaper, better archer units. *Nabatae* The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper. The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers. Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion. *Key Features:* - Hellenic influence: may recruit Hellenic-themed units for battle - Silk road traders: Bonus to trade and diplomacy - Skilled masons: bonuses to construction and fortification - Friends of Rome: diplomatic bonus with Roman factions/allies - Roman tactics: some native units may use Roman army formations/abilities *Faction Traits:* - Stonecutters: Faster, cheaper construction of main settlement-chain buildings - Incense Traders: Bonus income from incense trade *Saba* The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea. Not warlike by nature, the Sabaeans charged mercenaries with the protection of their trade routes and caravans. That said, they were a resilient people of tough character, who made formidable foes for anyone who dared threaten their great capital city of Marib. Even the Romans could not best them during their expedition in the early 1st century. *Key features:* - Camels as predominant cavalry, with superior armored camels - Excellent use of javelins and chariots - Agricultural and fertility bonuses from the famous Marib Dam - Incense production provides diplomatic and trade bonuses - Great Dam of Ma’rib: A unique building type which provides faction wide bonuses to agriculture and fertility and can be upgraded with technologies, but requires upkeep to maintain. *Faction Traits:* - Incense Traders: Bonus income from tariffs - Hired Armies: Access to cheaper, stronger mercenary units *Numidia* Prior to Numidia’s founding after the 2nd Punic war, its people were divided into two Berber tribes: the Massyli and the Masaesyli. Both were skilled warriors and there were many rivalries between them. The Massyli had strong relations with Carthage, a key reason for the Massaesyli aligning with Rome when the opportunity came. Through many twists and turns, both tribes ultimately unified into theK kingdom of Numidia, under the Massylian king Massinissa. He ruled for an astonishing 54 years, transforming his kingdom into a prospering North African power. *Key Features:* - Affinity to Cartage and Latin culture - Extensive Roman influence in battle - Cavalry-focused faction *Faction traits* - Desert Ambushers: enemy armies in the same province as a Numidian army cannot replenish *Unit Rosters* We look forward to sharing details for each of the faction in Total War: ROME II – Desert Kingdoms in the upcoming weeks, prior to release.
The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle. While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles. Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits: Desert Warriors: Bonus to morale in desert battles and bonus income from agriculture Deep-rooted Traditions: Penalty to research rate *Meroe (The Kingdom of Kush)* A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt. In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens. The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead. A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world. *Key Features:* - Affinity for Egyptian/Hellenistic culture - Higher probability of female characters in politics - Trading kingdom (ivory, exotic hides, iron, gold) - Fine pottery *Faction Traits:* - Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves. - The Land of the Bow: cheaper, better archer units. *Nabatae* The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper. The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers. Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion. *Key Features:* - Hellenic influence: may recruit Hellenic-themed units for battle - Silk road traders: Bonus to trade and diplomacy - Skilled masons: bonuses to construction and fortification - Friends of Rome: diplomatic bonus with Roman factions/allies - Roman tactics: some native units may use Roman army formations/abilities *Faction Traits:* - Stonecutters: Faster, cheaper construction of main settlement-chain buildings - Incense Traders: Bonus income from incense trade *Saba* The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea. Not warlike by nature, the Sabaeans charged mercenaries with the protection of their trade routes and caravans. That said, they were a resilient people of tough character, who made formidable foes for anyone who dared threaten their great capital city of Marib. Even the Romans could not best them during their expedition in the early 1st century. *Key features:* - Camels as predominant cavalry, with superior armored camels - Excellent use of javelins and chariots - Agricultural and fertility bonuses from the famous Marib Dam - Incense production provides diplomatic and trade bonuses - Great Dam of Ma’rib: A unique building type which provides faction wide bonuses to agriculture and fertility and can be upgraded with technologies, but requires upkeep to maintain. *Faction Traits:* - Incense Traders: Bonus income from tariffs - Hired Armies: Access to cheaper, stronger mercenary units *Numidia* Prior to Numidia’s founding after the 2nd Punic war, its people were divided into two Berber tribes: the Massyli and the Masaesyli. Both were skilled warriors and there were many rivalries between them. The Massyli had strong relations with Carthage, a key reason for the Massaesyli aligning with Rome when the opportunity came. Through many twists and turns, both tribes ultimately unified into theK kingdom of Numidia, under the Massylian king Massinissa. He ruled for an astonishing 54 years, transforming his kingdom into a prospering North African power. *Key Features:* - Affinity to Cartage and Latin culture - Extensive Roman influence in battle - Cavalry-focused faction *Faction traits* - Desert Ambushers: enemy armies in the same province as a Numidian army cannot replenish *Unit Rosters* We look forward to sharing details for each of the faction in Total War: ROME II – Desert Kingdoms in the upcoming weeks, prior to release.
Total War: ROME II - Çöl Krallıkları Kültür Paketi Çöl Krallıkları Kültür Paketi ile Total War:ROME II'ye oynanabilir yepyeni dört ulus geliyor. Afrikalı/Arap alt kültüründe Kuş, Saba ve Nebati Krallıkları bulunuyor, Masesiller ise Numid kökenli. Bu uluslar Afrika ve Arabistan çöllerinin yerlileridir. Bu çetin çevre koşullarında hayat mücadelesi vermek, onları muharebede çölün sürekli yer değiştiren kumlarını kendi lehlerine kullanan, zorlu savaşçılara dönüştürdü. Kültürel açıdan benzer yanları olsa da her ulusta farklı askeri kuvvetler sağlayan özel birim listeleri bulunuyor. Ayrıca her ulusun yeni bina zincirleri ve teknoloji ağaçları var, bu sayede güçlü yanları gelişerek oyun tarzları birbirinden daha da farklılaşıyor. Kendilerine has Ulus Vasıfları’nın yanı sıra, Çöl Krallıkları'nın hepsi de şu Kültürel Vasıfları’nı paylaşıyor: Çöl Savaşçıları: Çöl savaşlarında moral bonusu ve bonus ziraat geliri Köklü Gelenekler: Araştırma oranında kesinti Meroe (Kuş Krallığı) Altın, mücevher ve egzotik hayvan derisi ticaretinin sağladığı geniş kaynaklara sahip, büyük bir bölgesel güç olan Kuş, kuzeyde bulunan, çok daha güçlü ve ünlü komşusu olan Mısır'ın gölgesinde kalmıştır. 3. yüzyılın başlarında, Kral Ergamenes gücü Amun’un rahiplerinin elinden almaya karar vererek başkenti Napata’dan Meroe’ye taşıdı. Artık rahipler kral ve kraliçelerin kaderlerini belirleyemeyecekti. Başkentin taşınması bir kırılmayı da beraberinde getirmişti; Mısır kültüründen uzaklaşılmış, ticaret yolları üzerinde Helenistik, Hint, Fars ve Afrika etkileri hissedilmeye başlamıştı. Krallar ve kraliçeler tahtlarında kalacak ve Nübye’nin zenginliklerini korumak için otorite ve inançla hüküm süreceklerdi. Romalılar bile Meroe’yu fethedemedi, bunun yerine ticareti tercih ettiler. Bol miktarda doğal hazine ve verimli toprağa sahip bölgesel bir güç merkezi olan Kuş, zenginleşmek için iyi bir donanıma sahip ve dünyadaki en güçlü imparatorluklara karşı güç kazanmak için bir kez daha mücadele etmeye hazır. Kilit Özellikler: - Mısır/Helen kültürüne yakınlık - Siyaset dünyasında kadın karakter ağırlığı - Ticaret krallığı (fildişi, egzotik hayvan postları, demir, altın) - Kaliteli çömlekçilik Ulus Vasıfları: - Disiplinli İş Gücü: Kölelerden bonus gelir, köle nüfusunda yavaş azalma, kölelerden kaynaklı daha Düşük Asayiş Kaybı - Yaylar Diyarı: daha ucuza daha iyi okçu birimleri. Nebati Nebatiler büyük mimarlardı ve ileri inşaat tekniklerinin öncüleriydiler. Onlar, çimentoyu kapsamlı bir şekilde kullanarak bol miktarda içilebilir suyun her zaman teminini sağlayan, su geçirmez rezervuarlar inşa eden ilk uygarlıktı. Selevkoslular ve Cudyalılar gibi güçlü düşmanlar tarafından tehdit altındayken bile ilerici toplumları sayesinde gelişip refaha kavuştular. Nebati toplumu okur yazardı ve antik bir medeniyete göre kadınların hem siyasi hem de dini meselelere katıldığı sıra dışı bir cinsiyet eşitliği gösteriyordu. Nebati, baharat ticareti için önemli bir kesişim noktasıydı; tütsü ve kokulu reçine üreten güney krallıklarıyla başlıca alıcılar olan zengin doğu ve batı imparatorlukları arasında bir kanal görevi görmüştü. Coğrafi açıdan böylesi önemli bir stratejik konumda bu zenginliği korumak için çok iyi eğitimli bir askeriye ve güçlü bir donanma gerekiyordu. Mükemmel mühendislik çalışmaları ve çevrelerindeki kaynakların iyi kullanılması sayesinde Nebatilerde her ikisi de vardı, bu da başkentleri Petra'yı adeta aşılmaz bir kale hâline getiriyordu. Kilit Özellikler: - Helen nüfuzu: Muharebe için Helenlilere benzer özellikler taşıyan birlikler yetiştirebilir - İpek yolu tüccarları: Ticaret ve diplomasi bonusu - Yetenekli taş ustaları: İnşaat ve istihkam bonusları - Roma'nın Dostları: Roma ulusları/ittifakları ile diplomasi bonusu - Roma taktikleri: Yerli birimlerden bazıları Roma ordu düzenleri/taktikleri kullanabilir Ulus Vasıfları: - Yontucular: Ana yerleşim yeri zincirindeki binalarının daha ucuza daha hızlı inşası - Tütsü Tacirleri: Tütsü ticaretinden bonus gelir Saba Saba Krallığı Güney Arap Yarımadası’nın çetin coğrafyasında bulunur. Böylesi geçit vermez koşullara rağmen bu toplum üstün zekası sayesinde ayakta kaldı. Barajlar inşa ettiler, yeni sulama teknikleri geliştirdiler ve suyu etkili kullanmakta ustalaştılar. Sabalılar aynı zamanda mükemmel denizcilerdi ve Kızıl Deniz'in ötesindeki halklarla çok güçlü ticaret ilişkileri vardı. Pek savaş yanlısı olmayan mizaçları yüzünden Sabalılar, ticaret yollarının ve kervanlarının korunması için paralı askerler tuttular. Ancak yine de Sabalılar, büyük başkentleri Marib'i tehdit etmeye cüret eden herkese karşı sıkı düşman kesilen sağlam karakterli, metanetli bir halktı. Birinci yüzyılın başlarındaki keşif seferleri esnasında Romalılar bile onları alt edememişti. Kilit Özellikler: - Üstün zırhlarla donatılmış develeri ile baskın süvari türü olarak deve biniciler - Cirit ve savaş arabaları kullanan mükemmel birimler - Ünlü Marib Barajı sayesinde ziraat ve verimlilik bonusları - Tütsü üretimi diplomasi ve ticaret bonusları sağlar - Büyük Marib Barajı: Ulus geneli ziraat ve verimlilik bonusları sağlayan ve teknoloji ile geliştirilebilen ancak bakım maliyeti gerektiren özgün bir bina türü. Ulus Vasıfları: - Tütsü Tacirleri: Gümrük vergilerinden bonus gelir - Paralı Ordular: Daha ucuza daha güçlü paralı asker birimlerine erişim Numidya 2. Pön Savaşları'ndan sonra Numidya kurulmadan önce bu halk, iki Berberi kabilesine bölünmüştü: Massiller ve Masesiller. Her iki kabilenin de yetenekli savaşçıları vardı ve aralarında büyük çekişmeler oldu. Massillerin Kartaca ile güçlü ilişkileri vardı, bu da Masesillerin fırsat doğar doğmaz Romalılar ile taraf tutmasında büyük rol oynadı. Nice badireler yaşandıktan sonra, iki kabile nihayetinde Massiller Kralı Massinissa'nın sancağı altında Numidya Krallığı olarak birleşti. Massinissa 54 yıl boyunca hayranlık uyandıran bir hüküm sürdü ve krallığını müreffeh bir Kuzey Afrika gücüne dönüştürdü. Kilit Özellikler: - Kartaca ve Latin kültürüne yakınlık - Muharebede yoğun Roma nüfuzu - Süvari odaklı ulus Ulus vasıfları - Çöl Pusucuları: Numidya ordularından biri ile aynı eyalette bulunan düşman orduları ikmal yapamaz Birim Listesi Oyunun yayınlanmasından önce, Total War: ROME II – Çöl Krallıkları içeriğindeki her bir ulus hakkında detaylı bilgiler paylaşmak için sabırsızlanıyoruz.

System Requirements

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