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Proteus
Proteus
product

Proteus

Release Date: 30/01/2013 | WORLDWIDE
in stock
|
Steam
Steam
|
instant access
2 stock left at this price

Languages |
 English
Categories |
Adventure
Casual
Indie
$22.70 + VAT

Information

Steam Big Picture Mode


Sobre o jogo

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
  • Steam Big Picture Mode


    Относно играта

    Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

    Key Features:

    • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
    • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
    • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
    • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
    • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
    • Steam Big Picture Mode


      O hře

      Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

      Key Features:

      • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
      • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
      • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
      • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
      • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
      • Steam Big Picture Mode


        Om spillet

        Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

        Key Features:

        • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
        • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
        • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
        • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
        • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
        • Steam Big Picture Mode


          Info over het spel

          Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

          Key Features:

          • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
          • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
          • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
          • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
          • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
          • Steam Big Picture Mode


            About the Game

            Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

            Key Features:

            • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
            • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
            • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
            • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
            • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
            • Steam Big Picture Mode


              Tietoja pelistä

              Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

              Key Features:

              • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
              • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
              • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
              • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
              • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
              • Steam Big Picture Mode


                À propos du jeu

                Proteus est un jeu d'exploration contemplative dans une île onirique, où l'ambiance musicale de votre partie est régie par l'environnement. Joué en vue à la première personne, l'interactivité se concentre principalement et très simplement sur votre présence dans ce monde et la façon dont vous l'observez. Les îles générées aléatoirement sont le refuge de créatures réelles ou imaginaires, de vallées paisibles, et de ruines magiques.

                Principales caractéristiques :

                • Jeu contemplatif : le monde réceptif à votre présence, et l'interface gommée de tout texte ou indication, distille au joueur curiosité et besoin d'enquêter, dans un titre qui récompense la patience et l'effort d'immersion.
                • Bande son dynamique composée par le musicien primé David Kanaga, qui comblera les fans de Boards of Canada ou encore de Brian Eno, s'adaptant à l'humeur du monde généré.
                • Concept visuel original mélangeant sprites 2D et profondeur 3D, teinté de couleurs pastel variant selon leur gré, qui se place entre les graphismes de jeux 8-bit et le style si particulier de l'art moderne issu du XXe siècle.
                • Îles uniques, générées aléatoirement à chaque nouvelle partie, et bien qu'en théorie il soit possible de tout découvrir d'une traite, personne n'y est encore parvenu.
                • Fonction "carte postale" intégrée pour encoder les données du monde dans chaque capture d'écran, afin de sauvegarder et même partager votre terrain de jeu et vos découvertes.
                • Steam Big Picture Mode


                  Über das Spiel

                  Proteus ist ein Erkundungsspiel, bei dem Sie in eine spannende und schön gestaltete Inselwelt eintauchen können. Die Lieder während des Spielens werden von Ihrer Umgebung erzeugt! Dargestellt und gespielt wird es wie ein klassischer First-Person-Shooter, wobei die Interaktion mit der Spielwelt nur durch Ihre Präsenz entsteht. Die zufällig generierten Inseln sind das Heim von zahlreichen Tieren, echte wie frei erfundene Tiere erwarten Sie. Ruhige und besinnliche Täler, aber auch Ruinen mit magischen Gegenständen gibt es zu erkunden. In diesem Spiel trifft das actionreiche Doom auf den Erfinder von Spore.

                  Hauptmerkmale:

                  • Entspannendes Gameplay: Durch die interaktive Welt und das Fehlen von jeglichen Texten oder Hinweisen ermöglicht Proteus ein neuartiges und erforschendes Spielerlebnis und belohnt Ausdauer mit immer neuen Welten.
                  • Ein wundervoller Soundtrack, der vom preisgekrönten Musiker David Kanaga komponiert wurde und der Laune der Welt folgt. Vorallem Fans von Board of Canada oder Brian Eno wird dies reizen.
                  • Die charakteristische 2D-, aber irgendwie doch 3D-Optik kommt mit einem großen Spektrum an Farben. Eine bunte Mischung aus den klassischen 8-Bit-Spielen und modernen Ideen.
                  • Jede Insel ist einzigartig. Theoretisch ist es möglich alles in einem Playtrough zu zeigen, aber keiner schafft es.
                  • Durch die eingebaute "Postkarten"-Funktion erlaubt es Proteus, die einzigartigen Welten mit Ihren Freunden oder der ganzen Proteus-Community zu teilen.
                  • Steam Big Picture Mode


                    Σχετικά με το παιχνίδι

                    Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                    Key Features:

                    • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                    • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                    • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                    • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                    • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                    • Steam Big Picture Mode


                      A játékról: 

                      Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                      Key Features:

                      • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                      • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                      • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                      • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                      • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                      • Steam Big Picture Mode


                        Informazioni sul gioco

                        Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                        Key Features:

                        • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                        • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                        • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                        • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                        • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                        • Steam Big Picture Mode


                          ゲームについて

                          Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                          Key Features:

                          • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                          • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                          • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                          • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                          • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                          • Steam Big Picture Mode


                            게임 정보

                            Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                            Key Features:

                            • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                            • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                            • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                            • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                            • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                            • Steam Big Picture Mode


                              Om spillet

                              Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                              Key Features:

                              • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                              • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                              • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                              • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                              • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                              • Steam Big Picture Mode


                                Informacje o grze

                                Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                                Key Features:

                                • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                                • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                                • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                                • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                                • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                                • Steam Big Picture Mode


                                  Acerca do Jogo

                                  Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                                  Key Features:

                                  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                                  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                                  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                                  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                                  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                                  • Steam Big Picture Mode


                                    Despre joc

                                    Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                                    Key Features:

                                    • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                                    • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                                    • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                                    • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                                    • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                                    • Steam Big Picture Mode


                                      Об игре

                                      Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                                      Key Features:

                                      • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                                      • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                                      • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                                      • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                                      • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                                      • Steam Big Picture Mode


                                        关于游戏

                                        Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                                        Key Features:

                                        • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                                        • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                                        • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                                        • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                                        • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                                        • Steam Big Picture Mode


                                          Acerca del juego

                                          Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                                          Key Features:

                                          • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                                          • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                                          • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                                          • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                                          • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                                          • Steam Big Picture Mode


                                            Om spelet

                                            Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                                            Key Features:

                                            • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                                            • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                                            • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                                            • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                                            • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                                            • Steam Big Picture Mode


                                              ข้อมูลเกม

                                              Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                                              Key Features:

                                              • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                                              • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                                              • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                                              • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                                              • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                                              • Steam Big Picture Mode


                                                關於此遊戲

                                                Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                                                Key Features:

                                                • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                                                • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                                                • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                                                • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                                                • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                                                • Steam Big Picture Mode


                                                  Oyun Açıklaması

                                                  Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                                                  Key Features:

                                                  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                                                  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                                                  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                                                  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                                                  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
                                                  • Steam Big Picture Mode


                                                    Про гру

                                                    Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

                                                    Key Features:

                                                    • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
                                                    • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
                                                    • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
                                                    • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
                                                    • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

                                                    System Requirements

                                                    null