The Grim & The Grave is the first Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Empire and The Vampire Counts, it introduces famous rival characters and new iconic units from the world of Warhammer Fantasy Battles to your campaigns and battles.
Volkmar The Grim is the Grand Theogonist, the head of the Cult of Sigmar and the most powerful religious leader in the Empire. He is a pious and foreboding man who is utterly devoted to the destruction of Chaos in all its forms. When he accompanies an army into battle, he typically rides atop the resplendent War Altar of Sigmar, inspiring the soldiers around him to great acts of heroism as he strikes the followers of evil down with powerful blows and words of divine force. Volkmar is a holy terror on the battlefield, a man who fights with the fury of Sigmar himself. It is said that his soul is forged of steel, and he fights the malign influence of Chaos with every fibre of his being.
When Volkmar leads a Grand Campaign, any Flagellant you recruit into his army will gain improvements to their weapon damage and charge bonus stats, and will be cheaper to recruit.
Volkmar may embark on quests to earn his Legendary items. The Jade Griffon provides a passive augment that regenerates Volkmar’s health, while the Staff of Command brings a number of improvements to Volkmar’s combat skills, public order management and post-battle loot income.
Volkmar can unlock three Grand Battle Prayers to utter in combat, improving the offensive and defensive capabilities of himself and those around him.
When Volkmar has unlocked his Battle Prayers, he gains access to the War Altar of Sigmar, a resplendent fighting platform replete with a vast bronze Griffon bearing Ghal Maraz.
Volkmar has the unique skills Para Bellum Aeturnus and Heretic Hunter, which improve the abilities of Flagellants and Warrior Priests in both battle and campaign.
Helman Ghorst was once a man, yet that life was ripped from him. The loss of his father and brothers to plague sent Ghorst into an obsessive madness; he began studying the black arts in the hope of returning his lost kin to life. Coming to the attention of Mannfred von Carstein, the Count taught him necromancy, transforming Helman into something beyond the grief-maddened man from Templehof. Now, he is carried through the night on a bone-ridged cart, pulled not by horses, but by the brothers he so desperately wished to save – each a once-handsome farrier restored to a mockery of life, forced to stumble along at the head of their brother’s unloving host.
When chosen to lead a Grand Campaign, Helman Ghorst confers a bonus to the casualty replenishment rate of all Vampire Counts armies. In addition, all units in Helman Ghorst’s army gain poison attacks.
Helman may embark upon a quest for The Liber Noctus, a legendary tome which weakens his enemies in battle, and enables him to use special abilities more frequently.
Helman may unlock The Brothers Ghorst Corpse Cart. Drawn by the undead remnants of his brothers, this unique mount vastly improves his weapon strength and damage output.
Awaken from the Grave, Helman’s unique spell, summons a unit of Grave Guard or, when upgraded, a Wight King to fight for him.
Helman has the unique skill Leading from the Front which improves abilities of the plague-bearing Corpse Carts and the phantasmal Mortis Engine.
The High Priest of the Cult of Sigmar is the Grand Theogonist, and beneath him are his two Arch Lectors - grim, imposing figures, both on and off the battlefield. It is the duty of Arch Lectors to protect the populace and cast out evil. They epitomise the warrior courage of Sigmar himself, leading from the front where they manifest the power of the gods and inspire whole armies to acts of heroism.
Arch Lectors can learn three Grand Battle Prayers to aid their armies in combat. Hammer of Sigmar improves the Arch Lector’s melee attack skill. Shields of Faith is an area-effect augment for nearby allies, improving their damage resistance. Soulfire is a large area-effect offensive power, causing mass magical damage to enemy units.
The pallid creatures known as Ghoul Kings are in fact once-proud Strigoi Vampires forced into a troglodytic existence. Though all Strigoi descend from the same ancient lineage of Ushoran, they have devolved to become something far fouler and more hate-filled than their brethren. The Ghoul Kings spend their days creeping through the hidden places of the world, but under cover of night, they wreak their vengeance at the head of a shambling army of Undead.
Powerful warriors and spellcasters, Strigoi Ghoul Kings wield a mixed lore combining spells from the Lore of Vampires and the Lore of Death, and may unlock and ride Terrorgheists into battle.
Command of The Unliving, the Strigoi Ghoul King’s unique spell, summons a unit of Crypt Ghouls or, when upgraded, a unit of Crypt Horrors to fight for him in battle.
Drawn by shambling zombies, Corpse Carts act like magnets for Dark Magic, drawing their power from the land itself and re-animating the dead around them. Sometimes a Corpse Cart is hung with a great bell, the clapper of which is a fell lodestone of eldritch provenance. When necromantic magic is thick in the air, the bell tolls and ripples of Dark Magic emanate from the Corpse Cart.
As a magical support chariot, the Corpse Cart projects a magical aura known as the Vigor Mortis. This confers regeneration on the corpse cart and raises the melee attack of nearby undead units. With the Balefire upgrade, the Corpse Cart confers an increased chance to miscast on nearby enemy wizards. With the Unholy Lodestone upgrade, the Corpse Cart confers an area-effect regeneration augment on nearby friendly undead units.
The remains of Necromancers and Liche Lords are sometimes enshrined within a Mortis Engine, a cage of fused bone surrounded by trappings of grandeur, and borne to war by a host of spirits bound to the infernal device. Heavy with evil magics and painstakingly illuminated, the Blasphemous Tome the Mortis Engine bears has been crafted with such care that their creator's souls have passed into the leaves of human skin that form its pages. These books can be a boon to the twisted practitioners of necromancy.
As a magical support chariot, the Mortis Engine Regenerates hitpoints for itself and nearby friendly undead units, and causes magical damage to nearby enemy units within the same radius. The attendant Blasphemous Tome also increases the owner’s Winds of Magic power reserve. Upon destruction, the Mortis Engine explodes in a cataclysm of arcane energy, causing widespread damage to nearby friends and foes.
While state troops form the mainstay of the Empire’s military forces, its armies are often bulked out by ad-hoc regiments of militia who are recruited to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline.
Free Company Militia are dual-role hybrid troops. Armed with both short-range pistols and swords, the can fight as the situation demands. With the Vanguard Deployment ability, they can be deployed deep in the field.
When battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake.
Flagellants are both Frenzied and Unbreakable. Their Strength of the Penitent special ability super-charges their fighting skills, conferring enhanced physical resistance and melee defence.
The Templar order of The Blazing Sun pride themselves on learning the very arts and sciences of war. Resplendent on their armoured mounts, they fight in the name of Myrmidia, the very goddess of warfare. For generations they have fought devoutly for the honour and sanctity of the Empire.
Powerful shock cavalry akin to the famous Reiksguard, the Knights of The Blazing Sun carry glinting shields which blind those wishing to cause them harm. This confers a certain resistance to magical damage. Their righteous zeal also grants them flaming attacks.
These are elite units – legendary within the annals of the Old World – whose statistics are much-improved over those of their standard counterparts. They can be unlocked for recruitment when the Lord under your command has attained the sufficient skill level, and are instantly recruited from the special Regiments of Renown recruitment menu into his army. In this respect they differ from standard units, which spend at least one turn in the recruitment queue.
Alongside enhanced stats, each Regiment of Renown also has one or more special abilities its standard-roster counterpart does not.
Please note: unit abilities and details subject to change.
Total War: WARHAMMER - Мрачный и зловещий
"Мрачный и зловещий" - это первый комплект лордов для игры Total War: WARHAMMER. Расширяя возможности Империи и графств вампиров, он добавляет в кампании и битвы двух знаменитых персонажей и целый ряд культовых отрядов из вселенной Warhammer Fantasy Battles.
- Два новых легендарных лорда...
- ...с собственными цепочками заданий, магическими предметами и деревьями навыков
- Два новых типа лордов
- Пять совершенно новых видов войск с вариациями
- Пять новых полей сражений для своих и сетевых битв
- 18 элитных знаменитых отрядов
Намереваясь погрузить Империю в вечную тьму, коварная и безжалостная полуночная аристократия призвала новых кошмарных тварей. Ужасные стриги - древние короли упырей - вылезают на запах крови из своих катакомб, а Гельман Горст, самый зловещий из учеников Манфреда, отложил свои штудии, чтобы готовить к битве новые труповозки.
Но гордые люди Империи не сдаются. В этот тяжелый час все взгляды прикованы к Фолькмару Мрачному - Великому теогонисту зигмаритов. Благочестивый, суровый и всецело преданный Карлу Францу, Фолькмар призывает своих архилекторов и мчится в бой на воинском алтаре Зигмара, наполняя ужасом небьющиеся сердца нежити.
Человек против вампира: легенда против легенды
Мрачный и зловещийНовые легендарные лорды
Фолькмар МрачныйВеликий теогонист Фолькмар Мрачный, возглавляющий культ Зигмара, является самым могущественным религиозным иерархом Империи. Благочестивый и строгий, он посвятил свою жизнь искоренению Хаоса в любых формах и проявлениях. Мчась на битву верхом на величественном воинском алтаре, Великий теогонист крушит врагов с яростью, достойной самого Зигмара, и вдохновляет союзников на подлинные чудеса героизма. Говорят, что душа Фолькмара выкована из стали и закалена в горниле ненависти к Разрушительным силам.
Преимущества в кампанииЕсли вы выберете Фолькмара лидером своей фракции в Большой кампании, у всех флагеллянтов, нанятых в его армию, улучшится урон от оружия и сила натиска, а стоимость их найма при этом снизится.
Особые заданияВыполняя особые задания, Фолькмар может получить легендарные предметы. Нефритовый грифон постоянно восстанавливает его здоровье, а посох Командования дает преимущества в бою, укрепляет общественный порядок и увеличивает стоимость трофеев после битв.
Боевые молитвыФолькмар может выучить три великие боевые молитвы, которые улучшают наступательные и оборонительные характеристики как его самого, так и соседних отрядов.
Уникальный транспортВыучив боевые молитвы, Фолькмар получит доступ к воинскому алтарю Зигмара - самоходной боевой платформе, украшенной огромным бронзовыми грифоном, сжимающим Гхал Мараз.
Уникальные навыкиФолькмар обладает уникальными навыками Para Bellum Aeturnus и "Гонитель ереси", которые улучшают способности флагеллянтов и воинов-жрецов как в кампании, так и в битвах.
Гельман ГорстКогда-то Гельман Горст был самым обычным человеком. Потеряв отца и братьев из-за чумы, он помутился рассудком и обратился к темной магии в надежде их оживить. Однажды он встретил Манфреда фон Карштайна, который взялся учить его премудростям некромантии. Нынешний Горст совсем не похож на несчастного безумца, бежавшего из Темпельгофа. В его костяную телегу вместо коней запряжены те самые братья, которых он когда-то отчаянно пытался спасти. Возвращенные к жалкому подобию жизни, они вынуждены вечно брести во главе его огромной орды нежити.
Преимущества в кампанииВыбрав Гельмана Горста лидером своей фракции в Большой кампании, вы повысите скорость восполнения потерь во всех армиях графов вампиров. Вдобавок, все отряды в собственной армии Горста получают ядовитые атаки.
Особые заданияВыполнив цепочку особых заданий, Горст может получить "Либер Ноктус" - легендарный гримуар, ослабляющий врагов и позволяющий чаще применять особые способности.
Уникальный транспортГельман может получить доступ к уникальному транспорту - труповозке братьев Горста. Запряженная мертвыми родичами Гельмана, эта костяная телега существенно повышает силу его оружия и увеличивает наносимый урон.
Уникальное заклинаниеУникальное заклинание Горста "Пробуждение из могил" позволяет призвать отряд стражей могил, а в улучшенном варианте - короля-мертвеца.
Уникальные навыкиГельман обладает уникальным навыком "Предводитель", который улучшает способности несущих чуму труповозок и зловещих колесниц смерти.
Новые лорды
АрхилекторВеликому теогонисту, возглавляющему культ Зигмара, подчинены архилекторы - мрачные и могущественные иерархи, внушающие трепет как в мирное время, так и на войне. С бесстрашием, достойным самого Зигмара, они идут на битву в первых рядах, провозглашая волю богов и вдохновляя на подвиги целые армии.
Боевые молитвыАрхилекторы могут выучить три великие боевые молитвы для поддержки своих армий. "Молот Зигмара" улучшает атаку архилектора в ближнем бою, "Щит веры" усиливает соседних союзников, повышая их сопротивление урону, а "Огонь души" наносит массовый магический урон отрядам противника.
Король упырейМертвенно-бледные короли упырей относятся к стригам - некогда гордым вампирам, утратившим разум и опустившимся до животного уровня. Хотя все стриги ведут свой род от древнего короля Ушорана, некоторые из его потомков пали особенно низко. Днем короли упырей прячутся в своих тайных убежищах, а под покровом ночи выходят на поверхность, чтобы вершить месть во главе армий нежити.
Могущественные воины и чародеи, короли упырей могут применять заклинания школы Вампиров и Смерти. Самые выдающиеся из них ездят в бой верхом на кошмарных терроргейстах.
Уникальное заклинаниеУникальное заклинание стриг позволяет этому герою нежити призвать отряд упырей из склепа, а в улучшенном варианте - ужасов из склепа.
Новые войска
Труповозка Запряженные зомби труповозки черпают силу темной магии из самой земли, заставляя погребенные в ней тела подниматься из могил. Некоторые из них снабжены огромными колоколами из камней притяжения, звон которых пробуждает волны некромантской энергии. Под звуки этого мрачного набата кости сами собираются в скелеты, а мертвецы встают на ноги.
Труповозка - это своего рода колесница магической поддержки, распространяющая ауру, которую некроманты называют "Вигор Мортис". Эта аура восстанавливает прочность самое
труповозки и усиливает соседние отряды нежити, улучшая их атаку в ближнем бою. С улучшением "Сигнальный огонь" труповозка повышает шанс магической ошибки у соседних магов противника, а с улучшением "Нечистый камень притяжения" - восстанавливает здоровье всех дружественных отрядов нежити в зоне действия.
Колесница смерти Останки могущественных некромантов и высших личей иногда помещают в колесницу смерти - богато украшенную костяную клетку на колесах, приводимую в движение сонмами заключенных в ней духом. Иногда колесница снабжена реликварием, в котором хранится Нечестивый фолиант; буквы и рисунки, покрывающие его страницы из человеческой кожи, вычерчены с такой тщательностью, что в них порой заключены души писцов. Для опытного некроманта такая книга - бесценный подарок.
Будучи средством магической поддержки, колесница смерти восстанавливает собственную прочность и здоровье соседних дружественных отрядов нежити, а также наносит магический урон соседним отрядам противника в той же области. Добавление Нечестивого фолианта увеличивает запас Ветров Магии, доступный владельцу. Уничтожение колесницы сопровождается мощным магическим взрывом, наносящим урон всем отрядам на достаточно большой площади.
Свободный отряд ополченцевХотя основу армий Империи составляют штатные войска, их часто дополняют отрядами местного ополчения - как добровольными, так и не очень. Численность и боеспособность таких отрядов непредсказуема: их обучением и тренировками никто специально не занимается.
Бойцы свободного отряда ополчения, вооруженные мечами и маломощными пистолетами, могут как сражаться в ближнем бою, так и выступать в роли стрелков. Благодаря способности "Передовое развертывание" их можно размещать ближе к позициям противника.
ФлагеллянтыОказавшись на поле боя, флагеллянты исступленно хлещут себя бичами, а потом в мученическом экстазе бросаются в самую гущу битвы, не отступая даже в самых безнадежных ситуациях. Выкрикивая мрачные пророчества и размахивая кистенями, эти безумцы продолжают сеять смерть, пока последний из них не упадет замертво.
Отряды флагеллянтов обладают свойствами "Свирепость" и "Несокрушимость". Особая способность "Сила кающихся" повышает их боевую эффективность, улучшая сопротивление физическому урону и защиту в ближнем бою.
Рыцари Пылающего солнцаРыцари-храмовники ордена Пылающего солнца посвящают свою жизнь изучению воинских искусств и наук. Гордо восседая на своих бронированных конях, они сражаются во имя Мирмидии - богини самой войны. Уже многие поколения этих рыцарей преданно служат Империи, стоя на страже ее чести и святости.
Эти грозные ударные всадники, подобные Рейксгвардии, экипированы сверкающими щитами, которые ослепляют врагов и отражают часть магического урона. Сами же рыцари, в свою очередь, могут применять огненные атаки.
Знаменитые отряды
Эти элитные отряды, прославленные в хрониках Старого света, намного сильнее обычных войск того же типа, а их наем осуществляется мгновенно, в то время как на подготовку остальных войск тратится как минимум один ход. Для знаменитых отрядов предусмотрен отдельный резерв найма, который доступен только в том случае, если соответствующий легендарный лорд находится под вашим контролем и достиг требуемого уровня.
Помимо улучшенных характеристик, каждый знаменитый отряд обладает как минимум одной уникальной способностью.
Примечание: способности и характеристики отрядов могут меняться.
Империя
Истерзанные Души (флагеллянты)Увеличенная численность отряда.
Члены этой секты, возглавляемой безумным пророком Герхардом Червем, сражались плечом к плечу с Фолькмаром на войне с Навеки Избранным. Практически утратив разум, они сохранили лишь фанатичное рвение.Мстители Штирланда - свободный отряд ополченияСкрытность, бронебойные выстрелы, невосприимчивость к психологии.
Этот отряд штирландского ополчения, напоминающий толпу битых жизнью бродяг, всегда готов броситься в бой. Недостаток личной гигиены у его бойцов с лихвой возмещается жаждой отомстить нежити. Молот Ведьм (великая пушка)Повышенное сопротивление физическому урону, снаряды наносят магческий урон.
Эта пушка - все, что осталось от грозных батарей форта Оберштир. Свое прозвище она получила в битве при Гортансфорде, разорвав в клочья Серую Ведьму залпом самодельной картечи из подков.Сыны Зигмара - мечникиНесокрушимость.
Изначально Сыны Зигмара входили в состав Красных Масок - полка, сопровождавшего Фолькмара на войне с Норской. Эти опытные и безжалостные воины не знают страха перед лицом зла.Серебряные Пули - пистольерыМаскировка, пули наносят магический урон.
У этого отряда есть особая традиция: перед каждой битвой интендант Брехт Сквернослов раздает стрелкам по одной серебряной пуле для защиты от сильванской нечисти. Суеверие это или нет, но, кажется, оно работает...Солнцедел - батарея огненных ракетОгненные атаки, увеличение числа ракет в залпе.
Эта батарея - последнее, что изобрел безумный талабхаймский алхимик Юрген Бюгельштраусс перед своей безвременной гибелью. Она стреляет особыми фосфорными ракетами, горящими с ослепительной яркостью.Темпельгофский Светоковчег - светоковчег ХишаВоодушевление, Сеть Аминтока.
Созданные великим Белым магом Жови по прозвищу "Солнечное Око", линзы этой магической машины имеют идеальную форму и обеспечивают непревзойденную точность фокусировки. Темпельгофский Светоковчег сначала обездвиживает цель связанным заклинанием, а затем пронзает ее "Осветительным снарядом Зольхайма".Королевские грифиты Альтдорфа - демигрифыУжасающий вид.
Мчащиеся во главе Драквальдских всадников, Королевские грифиты Альтдорфа входят в число лучших наездников внутреннего круга Ордена. Рейксгвардия Цинтлера - РейксгвардияПередовое развертывание.
За свою долгую и славную историю отряд рейксмаршала Ганса Цинтлера приобрел огромный позиционно-тактический опыт. Эти мастера фланговых обходов способны атаковать и разгромить вражеский отряд еще до того, как он присоединится к битве.Графства вампиров
Пирующие в Сумерках - упыри из склеповСкрытность, передовое развертывание.
Большинство упрырей из склепов бросаются на врага с жадностью голодных зверей. Пирующие в Сумерках не таковы - они предпочитают незаметно подкрадываться к добыче, а затем наносить стремительный удар из тени.
Шварцхафенские Дьяволы - варгейстыПередовое развертывание.
Эти некогда благородные отпрыски рода фон Карштайн много лет провели в шварцхафенских подземельях среди камня варпа. Полностью утратившие разум, они рыщут в ночи, разрывая врагов Манфреда на куски.Лютая стая - лютые волкиПреимущество против крупных целей, увеличенный размер и масса.
Эти необычно крупные и свирепые хищники не обращают внимания на мелких врагов, предпочитая более достойную добычу.Кормчие - стража могилРегенерация.
При жизни эти воины служили в гвардии Верека Клинка, Первого кастелляна Штерниеста. После смерти они сражаются с проклятым рвением, помогающим им устоять под самыми сокрушительными ударами.Десятина - зомбиУвеличенный размер и сопротивление физическому урону.
Некогда гордые воины Сильвании, превращенные в безмозглых слуг полуночной аристократии, крупнее и сильнее обычных "гражданских" зомби.Хладогейсты - духи сглазаСопротивление магии, аура замедления.
Эти стражи некрополя Вагравии черпают силу из проклятой земли и вселяют нечестивую решимость в сердца своих собратьев по несмерти. Коготь Нагаша - колесница смертиСопротивление магии, аура замедления.
Говорят, что в огромном железном реликварии этой колесницы хранится истлевшая, но еще шевелящаяся рука самого Нагаша, способная отражать вражескую магию. Разбойники Верека - черные рыцариРегенерация.
Этих проклятых всадников короля-мертвеца Верека не в силах остановить никто. Их разрубленные кости срастаются прямо на глазах изумленных врагов.
Следопыты Кенигштайна - воины-скелетыЯдовитые атаки, улучшенные доспехи.
Ядовитые клинки Следопытов Кенигштайна способны застать врасплох даже опытных ветеранов, закаленных в боях с мертвецами Сильвании.
Total War: WARHAMMER - El Sombrío y la Tumba
El Sombrío y la Tumba es el primer pack de señores para Total War: WARHAMMER. Potencia más aún las fuerzas del Imperio y los Condes Vampiro e introduce a famosos personajes rivales y célebres unidades del mundo de Warhammer Fantasy Battles en tus campañas y batallas.
- Dos nuevos Señores legendarios...
- ... con nuevas cadenas de aventuras, objetos mágicos y cuadros de habilidades
- Dos nuevos tipos de Señores adicionales
- Cinco unidades del campo de batalla totalmente nuevas más variaciones.
- Cinco nuevos campo de batalla para batallas y batallas multijugador personalizadas.
- 18 Regimientos de Renombre de élite
Retorcida y despiadada, la Aristocracia de la Noche invoca nuevas y horripilantes amenazas para acabar con las fuerzas del Imperio. El mancillado aire transporta el olor a sangre y los Strigoi Reyes Necrófagos se revuelven en sus mohosas catacumbas, mientras Helman Ghorst, el pupilo más siniestro de Mannfred, detiene momentáneamente sus impíos estudios y prepara los Carros de Cadáveres para la batalla.
Sin embargo, los orgullosos hombres del Imperio no se quedan de brazos cruzados ante semejantes amenazas y todas las miradas se vuelven hacia Volkmar el Sombrío, Gran Teogonista del Culto de Sigmar. El más fiel aliado de Karl Franz, pío e intimidante, convoca a los Archilectores y marcha a la batalla sobre el Altar de Guerra de Sigmar, una visión capaz de sembrar el terror en los inertes corazones de los No Muertos.
Hombre contra Vampiro: dos leyendas enfrentadas.
El Sombrío y la Tumba.Nuevos Señores legendarios
Volkmar el SombríoVolkmar el Sombrío es el Gran Teogonista, jefe del Culto de Sigmar y el líder religioso más poderoso del Imperio. Es un hombre pío y devoto, dedicado en cuerpo y alma a la destrucción del Caos en todas sus formas. Cuando acompaña a un ejército a la batalla, lo hace sobre el resplandeciente Altar de Guerra de Sigmar, alentando con ello a llevar a cabo actos heroicos a los soldados que hay a su alrededor, a la vez que ataca a los seguidores del Caos con poderosos golpes y palabras de fuerza divina. Volkmar es un terror sagrado en el campo de batalla, un hombre que lucha con la furia del mismísimo Sigmar. Dicen que su alma está forjada en acero y que lucha contra la diabólica influencia del Caos con cada fibra de su ser.
Bonificaciones de CampañaCuando Volkmar lidera una Gran Campaña, cualquier Flagelante que reclutes en su ejército verá mejoradas las estadísticas del daño por armas, de la bonificación de carga y será más barato de reclutar.
AventurasVolkmar puede embarcarse en aventuras para ganar objetos legendarios. El Grifo de Jade ofrece un aumento pasivo que regenera la salud de Volkmar, mientras que el Báculo del poder confiere una serie de mejoras a sus habilidades de combate, a su gestión del orden público y a los ingresos del botín posterior a la batalla.
Plegarias de batallaVolkmar puede desbloquear tres Grandes Plegarias de batalla que poder usar en la batalla, mejorando las capacidades ofensivas y defensivas propias y de aquellos a su alrededor.
Montura únicaUna vez que Volkmar haya desbloqueado sus Plegarias de batalla, obtendrá acceso al Altar de Guerra de Sigmar, una resplandeciente plataforma de batalla con un gran Grifo de bronce y que porta el Ghal Maraz.
Habilidades únicasVolkmar posee las habilidades únicas que mejoran las habilidades Para Bellum Aeturnus y Cazador herético de los Flagelantes y los Sacerdotes Guerrero tanto en la batalla como en la campaña.
Helman GhorstAntaño, Helman Ghorst fue un hombre, pero esa vida le fue arrebatada. La pérdida de su padre y sus hermanos a causa de la plaga hizo enloquecer a Ghorst, quien se entregó al estudio de la magia negra con la esperanza de devolver a los suyos a la vida. Mannfred von Carstein no pudo evitar reparar en él y le enseñó el arte de la nigromancia, transformando a Helman en algo distinto al hombre de Templehof, loco por el dolor. Ahora, viaja por la noche a bordo de un carro hecho de huesos, tirado no por caballos, sino por los hermanos que tan desesperadamente quiso salvar, los otrora apuestos herradores convertidos en una burla de la vida y obligados a vagar a la cabeza de las huestes de su siniestro hermano.
Bonificaciones de CampañaAl ser elegido para liderar una Gran Campaña, Helman Ghorst confiere una bonificación al reemplazo de bajas de todos los ejércitos de los Condes Vampiro. Además, todas las unidades de su ejército obtendrán ataques envenenados.
AventurasHelman Ghorst puede embarcarse en una aventura para encontrar el Liber Noctus, un libro legendario que debilita a sus enemigos en la batalla y que le permite usar habilidades especiales con más frecuencia.
Montura únicaHelman puede desbloquear el Carro de Cadáveres de los hermanos Ghorst Atraído por los restos No Muertos de sus hermanos, esta montura exclusiva mejora enormemente la fuerza de su arma y los daños provocados.
Hechizo únicoEl exclusivo hechizo de Helman Ghorst, el Despertar de la tumba, convoca una unidad de la Guardia de los Túmulos o, si es mejorado, convoca a un Rey Tumulario para que luche por él.
Habilidades únicasHelman posee la habilidad única "Liderazgo desde el frente" que mejora las habilidades de los Carros de Cadáveres que llevan la plaga y el fantasmal Sagrario Mortis.
Nuevos Señores
ArchilectorEl Sumo Sacerdote del Culto de Sigmar es el Gran Teogonista y, bajo él, están sus dos Archilectores, sombríos e imponentes en el campo de batalla y fuera de él. Es el deber de un Archilector proteger a su pueblo y purgar semejantes maldades. Ellos encarnan el coraje guerrero del mismísimo Sigmar y lideran a sus soldados desde el frente, donde manifiestan el poder de los dioses e inspiran a ejércitos enteros a llevar a cabo actos heroicos.
Plegarias de batallaLos Archilectores pueden aprender tres Grandes Plegarias de batalla para asistir a sus ejércitos en combate. El Martillo de Sigmar mejora las habilidades de combate cuerpo a cuerpo de los Archilectores. El Escudo de Fe es un potenciador que actúa sobre una zona para los enemigos cercanos, mejorando su resistencia a los daños. El Alma de Fuego es un poder ofensivo que actúa sobre una zona, causando daño mágico en masa a las unidades enemigas.
Strigoi Rey NecrófagoLas pálidas criaturas conocidas como Reyes Necrófagos fueron antaño altivos Vampiros Strigoi que se vieron obligados a llevar una existencia troglodita. Aunque todos los Strigoi descienden del mismo linaje ancestral de Ushoran, han evolucionado hasta llegar a ser algo mucho más oscuro y repugnante que sus hermanos. Los Reyes Necrófagos pasan sus días moviéndose sigilosamente por los lugares más recónditos del mundo, aprovechando la cobertura que les proporciona la noche para llevar a cabo su venganza al frente de un ejército de renqueantes No Muertos.
Poderosos guerreros y hechiceros, los Strigoi Reyes Necrófagos emplean una mezcla de Saber combinando hechizos del Saber de los Vampiros y el Saber de la Muerte y podrían desbloquear Engendros del Terror y acudir montados en ellos a la batalla.
Hechizo únicoEl exclusivo hechizo del Rey Necrófago Strigoi, el Mando de los No Muertos, convoca una unidad de Necrófagos de la Cripta, si es mejorado, convoca a una unidad de los Horrores de la Cripta para que luche por él en el combate.
Nuevas unidades
Carro de Cadáveres Tirados por renqueantes Zombis, los Carros de Cadáveres actúan como imanes para la Magia Oscura y obtienen su poder de la tierra misma a la vez que reaniman a los muertos de su alrededor. A veces, los Carros de Cadáveres llevan una gran campana cuyo badajo no es sino un maligno imán de origen sobrenatural. Cuando el aire rebosa de magia nigromántica, la campana suena y oleadas de Magia Oscura emanan del carruaje.
El Carro de Cadáveres, como carruaje de apoyo mágico, proyecta un aura mágica conocida como Vigor Mortis, que otorga regeneración al Carro de Cadáveres y mejora el ataque cuerpo a cuerpo de las unidades No Muertas cercanas. Al mejorar el Fuego infernal, el Carro de Cadáveres otorga una mayor probabilidad de disfunción mágica a los hechiceros enemigos cercanos. Con la mejora de la Piedra impía, el Carro de Cadáveres confiere una potenciación con efecto zonal de la regeneración para las unidades No Muertas.
Sagrario Mortis Los restos de Nigromantes y Señores Liche suelen acabar consagrados dentro de un Sagrario Mortis, una estructura de huesos soldados, envuelta en símbolos de grandeza y llevada a la guerra por una hueste de espíritus vinculados al infernal artefacto. Cargado de magia maligna e ilustrado con gran profusión de detalles, el Tomo blasfemo que porta el Sagrario Mortis ha sido creado con tanto cuidado que las almas de sus creadores se han fundido con sus hojas, hechas de piel humana. Estos libros pueden ser una bendición para los oscuros adeptos a la nigromancia.
El Sagrario Mortis, como carruaje de apoyo mágico, regenera sus propios puntos de golpe, los de las unidades amigas No Muertas y causa daño mágico a las unidades enemigas cercanas dentro del mismo radio. Además, el presente Tomo blasfemo aumenta la reserva energética de los Vientos de la Magia de su dueño. Tras haber sembrado la destrucción, el Sagrario Mortis explota en un cataclismo de energía arcana, provocando extensos daños a las unidades amigas y enemigas.
Milicia de Compañía LibreAunque las tropas estatales constituyen el grueso principal de las fuerzas militares del Imperio, sus filas son a menudo nutridas con regimientos de milicias para luchar donde y cuando sea necesario. Nadie sabe a ciencia cierta cuántos responderán a la leva o cuál será su capacidad para luchar en el campo de batalla. Después de todo, estas tropas no regulares no reciben instrucción alguna ni disciplina castrense.
La Milicia de Compañía Libre son tropas híbridas con un doble papel. Armadas con pistolas de corto alcance y espadas, pueden luchar según la situación lo requiera. Con la habilidad de despliegue en vanguardia, pueden adentrarse mucho en el campo de batalla.
FlagelantesCuando acuden a la batalla, grupos de enloquecidos Flagelantes se golpean a sí mismos hasta enloquecer y cargan directamente contra el enemigo. Luego, se lanzan al combate sin dudarlo ni un instante, aunque deban luchar en las circunstancias más adversas. Con aullidos de condenación saliendo de sus labios y visiones de martirio en sus pensamientos, los Flagelantes luchan con una ferocidad inusitada, golpeando al enemigo con sus flagelos y dejando a su paso únicamente sangre y desolación.
Los Flagelantes son Indesmoralizables y están impulsados por su Furia asesina. Su habilidad especial, La Fortaleza del Penitente, recarga enormemente sus habilidades de combate y les confiere una mayor resistencia física y defensa cuerpo a cuerpo.
Caballeros del Sol LlameanteLa orden templaria del Sol Llameante se vanagloria de conocer a fondo las artes y ciencias de la guerra. Resplandecientes a lomos de sus acorazadas monturas, luchan en nombre de Myrmidia, la mismísima diosa de la guerra. Durante generaciones han luchado devotamente por el honor y la santidad del Imperio.
Los Caballeros del Sol Llameante son una poderosa caballería de choque, similar a la célebre Reiksguard, cuyos miembros portan relucientes escudos, capaces de cegar a todo aquel que desee hacerles daño Y que les confiere una cierta resistencia frente al daño mágico. Su fervor justiciero les permite realizar ataques flamígeros.
Regimientos de Renombre
Estas son unidades de élite, legendarias en todos los anales del Viejo Mundo, y sus estadísticas son mucho mejores que las de sus contrapartidas regulares. Podrás desbloquearlas, y reclutarlas, cuando el Señor legendario bajo tu mando consiga el suficiente nivel de habilidad. Se unirán directamente a su ejército desde el menú especial de reclutamiento de los Regimientos de renombre. En este sentido, difieren de las unidades regulares, que necesitan al menos un turno en la cola de reclutamiento.
Además de unas estadísticas mejoradas, cada Regimiento de Renombre cuenta con una o más habilidades especiales en comparación con sus contrapartidas regulares.
Nota: las habilidades y los detalles de las unidades pueden cambiar.
Imperio
Almas Desoladas – FlagelantesIncrementa el tamaño de las unidades.
Esta hermandad de fanáticos es liderada por Gerhard el Gusano, el loco profeta que luchó junto a Volkmar en la guerra contra El Elegido. De su verdadero ser poco queda ahora, sino el puro fervor que guía a sus hombres.Venganza de Stirland – Milicia de Compañía LibreHostigar, proyectiles con poder de penetración, inmune a la psicología
La milicia de la Venganza de Stirland está compuesta por un hatajo de andrajosos y lastimeros sinvergüenzas, ávidos por luchar. Aunque su higiene personal deja que desear, su ansia por vengarse de los No Muertos compensa semejante carencia.Martillo de las Brujas – Gran CañónResistencia física mejorada; la munición inflige daño mágico.
Un solo regimiento es todo lo que queda de las otrora formidables baterías del Fuerte Oberstyre. El Martillo de las Brujas debe su nombre a los servicios prestados en la localidad de Gortansford, donde pulverizó al Brujo Gris con una improvisada munición que incorporaba herraduras de caballo como metralla.Hijos de Sigmar - EspaderosIndesmoralizables
Los Hijos de Sigmar originalmente sirvieron en los Máscaras Rojas, un regimiento que luchó junto a Volkmar contra los Norses. Son guerreros veteranos, despiadados asesinos y no sienten miedo cuando se enfrentan al mal. Balas de plata - ArcabucerosHostigar, las balas infligen daño mágico
Antes de la batalla, su malhablado cuartel maestre, Bredt el Lenguaraz, da a cada uno de estos tiradores una sola bala de plata, garantizándoles así protección contra cualquier ataque de Sylvania. Sea porque funcionan sea sugestión, estos talismanes de la buena suerte tienen mucho éxito.Hacedor de Soles – Batería de cohetes HelstormAtaques flamígeros, n.º de proyectiles por volea incrementado
La última invención que jamás llegó a ver completada el atolondrado alquimista de Talabheim, Jurgen Bugelstrauss, recibió el apodo de "Hacedor de Soles", pues dispara unos cohetes de fósforo que arden con un brillo cegador.Luminarca de Templehof - Luminarca de HyshAlentar, Red de Amyntok
Las lentes de la Luminarca de Templehof, diseñada por Jovi Escrutasoles, el más experimentado de los Hechiceros Blancos, siguen un perfecto diseño y ofrecen un grado de enfoque sin precedentes. Su hechizo vinculado puede inmovilizar a un enemigo antes de atravesarlo con el Rayo Lumínico de Solheim.Los Grifitas Reales de Altdorf - SemigrifosCausa terror
A la cabeza de los Jinetes del Drakwald, los Grifitas Reales de Altdorf se cuentan entre los mejores caballeros del círculo interno de la orden. Reiksguard de Zintler – ReiksguardDespliegue en vanguardia
Liderada por el Mariscal del Reik Hans Zintler, la larga y frecuentemente citada historia de esta orgullosa orden les ha dado una perspectiva posicional sin igual. Expertos en maniobras de flanqueo, sus enemigos a menudo experimentan despiadados ataques aun antes de que empiece la batalla.Condes Vampiro
Devoradores del crepúsculo – Necrófagos de la CriptaHostigar, despliegue en vanguardia
La mayoría de Necrófagos de la Cripta están más que dispuestos a aporrear a sus enemigos por la comida que estos representan. Los Devoradores del crepúsculo avanzan con inusitada discreción y actúan con sigilo antes de lanzarse contra su presa desde las sombras.Demonios de Swartzhafen – VargheistsDespliegue en vanguardia
Los una vez hermosos hijos de la dinastía von Carstein, atrapados durante muchísimos años en las cavernas mancilladas por la piedra de bruja bajo el Castillo Swarzhafen, no portan ni rastro de su antiguo intelecto. Ahora, acechan la noche a petición de Mannfred, desgarrando a sus oponentes en sangrientos jirones.Manada de Lobos Espectrales – Lobos EspectralesBonif. vs gran tamaño, masa y tamaño incrementados
Con una ferocidad fuera de lo común, estos enemigos increíblemente musculosos evitan a las presas más pequeñas para ir a favor de los enemigos lo suficientemente grandes que satisfagan su famélico apetito.Adustos – Guardia de los TúmulosRegeneración
En la vida, estos guerreros malditos, eran la guardia de honor de Verek el Filo, primer castellano de Sternieste. En muerte, luchan con un fervor impío que resiste los golpes de sus enemigos.Mayoral – ZombisTamaño incrementado y resistencia física.
Los una vez orgullosos luchadores de Sylvania, ahora reducidos a unos rastreros sirviente de la Aristocracia de la Noche, son superiores a los zombis "civiles" en todos los aspectos.Engendros del Frío – Espectros CondenadoresResistencia mágica, aura ralentizadora
Los guardianes de la Necrópolis de Vargravia, los Engendros del Frío obtienen el poder de la tierra maldita e instigan una blasfema determinación en el frío corazón de los hermanos. Garra de Nagash – Sagrario MortisResistencia mágica, aura ralentizadora
Se dice que el enorme relicario de huesos de hierro de este Sagrario Mortis contiene la mano marchita, aunque aún se mueve, del mismo Nagash, otorgándole el poder impío de repeler la magia enemiga. Raptores de Verek - Caballeros NegrosRegeneración
Condenados a luchar por el Rey Tumulario Verek el Filo, esta caballería parece imparable, sus miembros se vuelven a unir y sus huesos machacados se vuelven a recomponer ante los ojos estupefactos de sus oponentes.Hostigadores de Konigstein – Guerreros EsqueletosAtaques envenenados, armadura mejorada
Incluso los soldados veteranos acostumbrados a luchar contra las repiqueteantes hordas de Sylvania no están preparados para la venenosa masacre de los Hostigadores de Konigstein.
Total War: WARHAMMER – The Grim & The Grave
The Grim & The Grave is the first Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Empire and The Vampire Counts, it introduces famous rival characters and new iconic units from the world of Warhammer Fantasy Battles to your campaigns and battles.
- Two new Legendary Lords…
- …with new quest chains, magic items and skill trees
- Two new additional Lord types
- Five all-new battlefield units plus variants
- Five new battlefields for custom battles and multiplayer battles
- 18 elite Regiments of Renown
Ever-devious and ever-ruthless, the Unliving Aristocracy summons forth horrifying new threats to unman the forces of The Empire. Smelling blood on the tainted air, the Strigoi Ghoul Kings stir from their stale catacombs, while Mannfred’s darkest student, Helman Ghorst, pauses in his damnable studies and readies the Corpse-Carts for battle.
But the proud men of The Empire do not stand idly by in the face of such unholy threats. Even now the call goes out, and all eyes turn to Volkmar The Grim, Grand Theogonist of The Cult of Sigmar. Pious and forbidding, Karl Franz’ staunchest ally calls forth his Arch Lectors and rides into battle on the War Altar of Sigmar, a sight to strike terror even into the unbeating hearts of The Undead.
Man versus vampire: legend versus legend.
The Grim and The Grave.New Legendary Lords
Volkmar The GrimVolkmar The Grim is the Grand Theogonist, the head of the Cult of Sigmar and the most powerful religious leader in the Empire. He is a pious and foreboding man who is utterly devoted to the destruction of Chaos in all its forms. When he accompanies an army into battle, he typically rides atop the resplendent War Altar of Sigmar, inspiring the soldiers around him to great acts of heroism as he strikes the followers of evil down with powerful blows and words of divine force. Volkmar is a holy terror on the battlefield, a man who fights with the fury of Sigmar himself. It is said that his soul is forged of steel, and he fights the malign influence of Chaos with every fibre of his being.
Campaign bonusesWhen Volkmar leads a Grand Campaign, any Flagellant you recruit into his army will gain improvements to their weapon damage and charge bonus stats, and will be cheaper to recruit.
QuestsVolkmar may embark on quests to earn his Legendary items. The Jade Griffon provides a passive augment that regenerates Volkmar’s health, while the Staff of Command brings a number of improvements to Volkmar’s combat skills, public order management and post-battle loot income.
Battle prayersVolkmar can unlock three Grand Battle Prayers to utter in combat, improving the offensive and defensive capabilities of himself and those around him.
Unique mountWhen Volkmar has unlocked his Battle Prayers, he gains access to the War Altar of Sigmar, a resplendent fighting platform replete with a vast bronze Griffon bearing Ghal Maraz.
Unique SkillsVolkmar has the unique skills Para Bellum Aeturnus and Heretic Hunter, which improve the abilities of Flagellants and Warrior Priests in both battle and campaign.
Helman GhorstHelman Ghorst was once a man, yet that life was ripped from him. The loss of his father and brothers to plague sent Ghorst into an obsessive madness; he began studying the black arts in the hope of returning his lost kin to life. Coming to the attention of Mannfred von Carstein, the Count taught him necromancy, transforming Helman into something beyond the grief-maddened man from Templehof. Now, he is carried through the night on a bone-ridged cart, pulled not by horses, but by the brothers he so desperately wished to save – each a once-handsome farrier restored to a mockery of life, forced to stumble along at the head of their brother’s unloving host.
Campaign bonusesWhen chosen to lead a Grand Campaign, Helman Ghorst confers a bonus to the casualty replenishment rate of all Vampire Counts armies. In addition, all units in Helman Ghorst’s army gain poison attacks.
QuestsHelman may embark upon a quest for The Liber Noctus, a legendary tome which weakens his enemies in battle, and enables him to use special abilities more frequently.
Unique MountHelman may unlock The Brothers Ghorst Corpse Cart. Drawn by the undead remnants of his brothers, this unique mount vastly improves his weapon strength and damage output.
Unique SpellAwaken from the Grave, Helman’s unique spell, summons a unit of Grave Guard or, when upgraded, a Wight King to fight for him.
Unique SkillsHelman has the unique skill Leading from the Front which improves abilities of the plague-bearing Corpse Carts and the phantasmal Mortis Engine.
New Lords
Arch LectorThe High Priest of the Cult of Sigmar is the Grand Theogonist, and beneath him are his two Arch Lectors - grim, imposing figures, both on and off the battlefield. It is the duty of Arch Lectors to protect the populace and cast out evil. They epitomise the warrior courage of Sigmar himself, leading from the front where they manifest the power of the gods and inspire whole armies to acts of heroism.
Battle prayersArch Lectors can learn three Grand Battle Prayers to aid their armies in combat. Hammer of Sigmar improves the Arch Lector’s melee attack skill. Shields of Faith is an area-effect augment for nearby allies, improving their damage resistance. Soulfire is a large area-effect offensive power, causing mass magical damage to enemy units.
Strigoi Ghoul KingThe pallid creatures known as Ghoul Kings are in fact once-proud Strigoi Vampires forced into a troglodytic existence. Though all Strigoi descend from the same ancient lineage of Ushoran, they have devolved to become something far fouler and more hate-filled than their brethren. The Ghoul Kings spend their days creeping through the hidden places of the world, but under cover of night, they wreak their vengeance at the head of a shambling army of Undead.
Powerful warriors and spellcasters, Strigoi Ghoul Kings wield a mixed lore combining spells from the Lore of Vampires and the Lore of Death, and may unlock and ride Terrorgheists into battle.
Unique SpellCommand of The Unliving, the Strigoi Ghoul King’s unique spell, summons a unit of Crypt Ghouls or, when upgraded, a unit of Crypt Horrors to fight for him in battle.
New Units
Corpse Cart Drawn by shambling zombies, Corpse Carts act like magnets for Dark Magic, drawing their power from the land itself and re-animating the dead around them. Sometimes a Corpse Cart is hung with a great bell, the clapper of which is a fell lodestone of eldritch provenance. When necromantic magic is thick in the air, the bell tolls and ripples of Dark Magic emanate from the Corpse Cart.
As a magical support chariot, the Corpse Cart projects a magical aura known as the Vigor Mortis. This confers regeneration on the corpse cart and raises the melee attack of nearby undead units. With the Balefire upgrade, the Corpse Cart confers an increased chance to miscast on nearby enemy wizards. With the Unholy Lodestone upgrade, the Corpse Cart confers an area-effect regeneration augment on nearby friendly undead units.
Mortis EngineThe remains of Necromancers and Liche Lords are sometimes enshrined within a Mortis Engine, a cage of fused bone surrounded by trappings of grandeur, and borne to war by a host of spirits bound to the infernal device. Heavy with evil magics and painstakingly illuminated, the Blasphemous Tome the Mortis Engine bears has been crafted with such care that their creator's souls have passed into the leaves of human skin that form its pages. These books can be a boon to the twisted practitioners of necromancy.
As a magical support chariot, the Mortis Engine Regenerates hitpoints for itself and nearby friendly undead units, and causes magical damage to nearby enemy units within the same radius. The attendant Blasphemous Tome also increases the owner’s Winds of Magic power reserve. Upon destruction, the Mortis Engine explodes in a cataclysm of arcane energy, causing widespread damage to nearby friends and foes.
Free Company MilitiaWhile state troops form the mainstay of the Empire’s military forces, its armies are often bulked out by ad-hoc regiments of militia who are recruited to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline.
Free Company Militia are dual-role hybrid troops. Armed with both short-range pistols and swords, the can fight as the situation demands. With the Vanguard Deployment ability, they can be deployed deep in the field.
FlagellantsWhen battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake.
Flagellants are both Frenzied and Unbreakable. Their Strength of the Penitent special ability super-charges their fighting skills, conferring enhanced physical resistance and melee defence.
Knights of The Blazing SunThe Templar order of The Blazing Sun pride themselves on learning the very arts and sciences of war. Resplendent on their armoured mounts, they fight in the name of Myrmidia, the very goddess of warfare. For generations they have fought devoutly for the honour and sanctity of the Empire.
Powerful shock cavalry akin to the famous Reiksguard, the Knights of The Blazing Sun carry glinting shields which blind those wishing to cause them harm. This confers a certain resistance to magical damage. Their righteous zeal also grants them flaming attacks.
Regiments of Renown
These are elite units – legendary within the annals of the Old World – whose statistics are much-improved over those of their standard counterparts. They can be unlocked for recruitment when the Lord under your command has attained the sufficient skill level, and are instantly recruited from the special Regiments of Renown recruitment menu into his army. In this respect they differ from standard units, which spend at least one turn in the recruitment queue.
Alongside enhanced stats, each Regiment of Renown also has one or more special abilities its standard-roster counterpart does not.
Please note: unit abilities and details subject to change.
Empire
The Tattersouls - FlagellantsIncreased unit size
This brotherhood of zealots is led by the crazed prophet Gerhard The Worm, who fought alongside Volkmar in the war against The Everchosen. Little remains of his personality now but the raw fervour which drives his men.Stirland’s Revenge – Free Company MilitiaStalk, armour piercing missiles, immune to psychology
A shower of growling ne’er-do-wells, the ragged militia of Stirland’s Revenge are always spoiling for a fight. What they lack in personal hygiene, they more than make up for in their thirst for vengeance against the undead. Hammer of The Witches – Great CannonEnhanced physical resistance, shells cause magical damage
A single regiment is all that remains of Fort Oberstyre’s once-formidable batteries. The Hammer of The Witches earned its name in service of the town of Gortansford, tearing The Grey Hag to shreds with hastily-improvised grapeshot-rounds of horseshoes.Sigmar’s Sons - SwordsmenUnbreakable
Sigmar’s Sons originally served in The Red Masquers, a regiment that fought alongside Volkmar against the Norscans. They are Veteran warriors and merciless killers to a man, fearless in the face of evil. Silver Bullets – HandgunnersStalk, bullets deal magical damage
Prior to battle, their foul-mouthed quartermaster Curser Brecht hands each of these marksmen a single silver bullet, granting them proof against whatever Sylvania may throw against them. Whether real or imagined, these good-luck charms seem to work…The Sunmaker – Helstorm Rocket BatteryFlaming attacks, Increased number of missiles per volley
The final invention of the scatterbrained Talabheim alchemist Jurgen Bugelstrauss before his untimely demise, The Sunmaker fires specialist phosphoric rockets that burn with a blinding brilliance.The Templehof Luminark – Luminark of HyshEncourage, Net of Amyntok
Crafted by Jovi Sunscryer, most experienced of the White Wizards, The lenses of the Templehof Luminark are ground to perfection and offer an unmatched degree of focus.The Royal Altdorf Gryphites – DemigryphsCause terror
At the head of the Drakwald Riders, the Royal Altdorf Gryphites are among the finest of The Order’s inner-circle of cavalrymen. Zintler’s Reiksguard – ReiksguardVanguard Deployment
Led by the Reiksmarshal Hans Zintler, the long and oft-storied history of this proud order has given them a peerless positional perspective. Masters of the flanking manoeuvre, their enemies find themselves under savage assault before the battle has been joined in earnest.Vampire Counts
The Feasters in The Dusk – Crypt GhoulsStalk, vanguard deployment
Most Crypt Ghouls are only too eager to pound towards their foes for the meal they represent. The Feasters in The Dusk are uncharacteristically measured in their approach, preferring to advance in stealthy fashion before lunging at their prey from the shadows.The Devils of Shwartzhafen – VargheistsVanguard Deployment
These once-handsome sons of the Von Carstein dynasty, trapped for long years in the warpstone-tainted caverns below Castle Swartzhafen, bear no trace of their former intellect. Now, they haunt the night at Mannfred’s behest, tearing his opponents to bloody rags.The Direpack – Dire WolvesBonus VS large, increased mass and size
Uncommonly ferocious, these grossly muscled fiends eschew smaller targets in favour of foes large enough to satisfy their ravenous appetites.The Sternsmen – Grave GuardRegeneration
In life, these cursed warriors were the honour guard of Verek The Blade, First Castellan of Sternieste. In death, they fight with an unholy zeal which resists the blows of their foes.The Tithe – ZombiesIncreased size and physical resistance
These once-proud fighting men of Sylvania, now reduced to shambling servants of The Midnight Aristocracy, are physically superior to ‘civilian’ zombies in every way The Chillgheists – HexwraithsMagical Resistance, slowing aura
Guardians of the Necropolis of Vargravia, The Chillgheists draw power from the cursed land and instil a blasphemous resolve in their cold-hearted brethren. The Claw of Nagash – Mortis EngineMagical Resistance, slowing aura
It is said that the huge ironbone reliquary of this Mortis Engine contains the withered but still-moving hand of Nagash himself, lending it the unholy power to ward off enemy magics. Verek’s Reavers – Black KnightsRegeneration
Cursed to fight for the Wight King Verek The Blade, these cavalry are seemingly unstoppable, their limbs reattaching and shattered bones remade before their opponents’ startled eyes.The Konigstein Stalkers – Skeleton WarriorsPoison Attacks, improved armour
Even veterans of conflict with the clacking hordes of Sylvania are unprepared for the poisonous onslaught of the Konigstein Stalkers.
Total War: WARHAMMER – The Grim & The Grave
The Grim & The Grave is the first Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Empire and The Vampire Counts, it introduces famous rival characters and new iconic units from the world of Warhammer Fantasy Battles to your campaigns and battles.
- Two new Legendary Lords…
- …with new quest chains, magic items and skill trees
- Two new additional Lord types
- Five all-new battlefield units plus variants
- Five new battlefields for custom battles and multiplayer battles
- 18 elite Regiments of Renown
Ever-devious and ever-ruthless, the Unliving Aristocracy summons forth horrifying new threats to unman the forces of The Empire. Smelling blood on the tainted air, the Strigoi Ghoul Kings stir from their stale catacombs, while Mannfred’s darkest student, Helman Ghorst, pauses in his damnable studies and readies the Corpse-Carts for battle.
But the proud men of The Empire do not stand idly by in the face of such unholy threats. Even now the call goes out, and all eyes turn to Volkmar The Grim, Grand Theogonist of The Cult of Sigmar. Pious and forbidding, Karl Franz’ staunchest ally calls forth his Arch Lectors and rides into battle on the War Altar of Sigmar, a sight to strike terror even into the unbeating hearts of The Undead.
Man versus vampire: legend versus legend.
The Grim and The Grave.New Legendary Lords
Volkmar The GrimVolkmar The Grim is the Grand Theogonist, the head of the Cult of Sigmar and the most powerful religious leader in the Empire. He is a pious and foreboding man who is utterly devoted to the destruction of Chaos in all its forms. When he accompanies an army into battle, he typically rides atop the resplendent War Altar of Sigmar, inspiring the soldiers around him to great acts of heroism as he strikes the followers of evil down with powerful blows and words of divine force. Volkmar is a holy terror on the battlefield, a man who fights with the fury of Sigmar himself. It is said that his soul is forged of steel, and he fights the malign influence of Chaos with every fibre of his being.
Campaign bonusesWhen Volkmar leads a Grand Campaign, any Flagellant you recruit into his army will gain improvements to their weapon damage and charge bonus stats, and will be cheaper to recruit.
QuestsVolkmar may embark on quests to earn his Legendary items. The Jade Griffon provides a passive augment that regenerates Volkmar’s health, while the Staff of Command brings a number of improvements to Volkmar’s combat skills, public order management and post-battle loot income.
Battle prayersVolkmar can unlock three Grand Battle Prayers to utter in combat, improving the offensive and defensive capabilities of himself and those around him.
Unique mountWhen Volkmar has unlocked his Battle Prayers, he gains access to the War Altar of Sigmar, a resplendent fighting platform replete with a vast bronze Griffon bearing Ghal Maraz.
Unique SkillsVolkmar has the unique skills Para Bellum Aeturnus and Heretic Hunter, which improve the abilities of Flagellants and Warrior Priests in both battle and campaign.
Helman GhorstHelman Ghorst was once a man, yet that life was ripped from him. The loss of his father and brothers to plague sent Ghorst into an obsessive madness; he began studying the black arts in the hope of returning his lost kin to life. Coming to the attention of Mannfred von Carstein, the Count taught him necromancy, transforming Helman into something beyond the grief-maddened man from Templehof. Now, he is carried through the night on a bone-ridged cart, pulled not by horses, but by the brothers he so desperately wished to save – each a once-handsome farrier restored to a mockery of life, forced to stumble along at the head of their brother’s unloving host.
Campaign bonusesWhen chosen to lead a Grand Campaign, Helman Ghorst confers a bonus to the casualty replenishment rate of all Vampire Counts armies. In addition, all units in Helman Ghorst’s army gain poison attacks.
QuestsHelman may embark upon a quest for The Liber Noctus, a legendary tome which weakens his enemies in battle, and enables him to use special abilities more frequently.
Unique MountHelman may unlock The Brothers Ghorst Corpse Cart. Drawn by the undead remnants of his brothers, this unique mount vastly improves his weapon strength and damage output.
Unique SpellAwaken from the Grave, Helman’s unique spell, summons a unit of Grave Guard or, when upgraded, a Wight King to fight for him.
Unique SkillsHelman has the unique skill Leading from the Front which improves abilities of the plague-bearing Corpse Carts and the phantasmal Mortis Engine.
New Lords
Arch LectorThe High Priest of the Cult of Sigmar is the Grand Theogonist, and beneath him are his two Arch Lectors - grim, imposing figures, both on and off the battlefield. It is the duty of Arch Lectors to protect the populace and cast out evil. They epitomise the warrior courage of Sigmar himself, leading from the front where they manifest the power of the gods and inspire whole armies to acts of heroism.
Battle prayersArch Lectors can learn three Grand Battle Prayers to aid their armies in combat. Hammer of Sigmar improves the Arch Lector’s melee attack skill. Shields of Faith is an area-effect augment for nearby allies, improving their damage resistance. Soulfire is a large area-effect offensive power, causing mass magical damage to enemy units.
Strigoi Ghoul KingThe pallid creatures known as Ghoul Kings are in fact once-proud Strigoi Vampires forced into a troglodytic existence. Though all Strigoi descend from the same ancient lineage of Ushoran, they have devolved to become something far fouler and more hate-filled than their brethren. The Ghoul Kings spend their days creeping through the hidden places of the world, but under cover of night, they wreak their vengeance at the head of a shambling army of Undead.
Powerful warriors and spellcasters, Strigoi Ghoul Kings wield a mixed lore combining spells from the Lore of Vampires and the Lore of Death, and may unlock and ride Terrorgheists into battle.
Unique SpellCommand of The Unliving, the Strigoi Ghoul King’s unique spell, summons a unit of Crypt Ghouls or, when upgraded, a unit of Crypt Horrors to fight for him in battle.
New Units
Corpse Cart Drawn by shambling zombies, Corpse Carts act like magnets for Dark Magic, drawing their power from the land itself and re-animating the dead around them. Sometimes a Corpse Cart is hung with a great bell, the clapper of which is a fell lodestone of eldritch provenance. When necromantic magic is thick in the air, the bell tolls and ripples of Dark Magic emanate from the Corpse Cart.
As a magical support chariot, the Corpse Cart projects a magical aura known as the Vigor Mortis. This confers regeneration on the corpse cart and raises the melee attack of nearby undead units. With the Balefire upgrade, the Corpse Cart confers an increased chance to miscast on nearby enemy wizards. With the Unholy Lodestone upgrade, the Corpse Cart confers an area-effect regeneration augment on nearby friendly undead units.
Mortis EngineThe remains of Necromancers and Liche Lords are sometimes enshrined within a Mortis Engine, a cage of fused bone surrounded by trappings of grandeur, and borne to war by a host of spirits bound to the infernal device. Heavy with evil magics and painstakingly illuminated, the Blasphemous Tome the Mortis Engine bears has been crafted with such care that their creator's souls have passed into the leaves of human skin that form its pages. These books can be a boon to the twisted practitioners of necromancy.
As a magical support chariot, the Mortis Engine Regenerates hitpoints for itself and nearby friendly undead units, and causes magical damage to nearby enemy units within the same radius. The attendant Blasphemous Tome also increases the owner’s Winds of Magic power reserve. Upon destruction, the Mortis Engine explodes in a cataclysm of arcane energy, causing widespread damage to nearby friends and foes.
Free Company MilitiaWhile state troops form the mainstay of the Empire’s military forces, its armies are often bulked out by ad-hoc regiments of militia who are recruited to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline.
Free Company Militia are dual-role hybrid troops. Armed with both short-range pistols and swords, the can fight as the situation demands. With the Vanguard Deployment ability, they can be deployed deep in the field.
FlagellantsWhen battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake.
Flagellants are both Frenzied and Unbreakable. Their Strength of the Penitent special ability super-charges their fighting skills, conferring enhanced physical resistance and melee defence.
Knights of The Blazing SunThe Templar order of The Blazing Sun pride themselves on learning the very arts and sciences of war. Resplendent on their armoured mounts, they fight in the name of Myrmidia, the very goddess of warfare. For generations they have fought devoutly for the honour and sanctity of the Empire.
Powerful shock cavalry akin to the famous Reiksguard, the Knights of The Blazing Sun carry glinting shields which blind those wishing to cause them harm. This confers a certain resistance to magical damage. Their righteous zeal also grants them flaming attacks.
Regiments of Renown
These are elite units – legendary within the annals of the Old World – whose statistics are much-improved over those of their standard counterparts. They can be unlocked for recruitment when the Lord under your command has attained the sufficient skill level, and are instantly recruited from the special Regiments of Renown recruitment menu into his army. In this respect they differ from standard units, which spend at least one turn in the recruitment queue.
Alongside enhanced stats, each Regiment of Renown also has one or more special abilities its standard-roster counterpart does not.
Please note: unit abilities and details subject to change.
Empire
The Tattersouls - FlagellantsIncreased unit size
This brotherhood of zealots is led by the crazed prophet Gerhard The Worm, who fought alongside Volkmar in the war against The Everchosen. Little remains of his personality now but the raw fervour which drives his men.Stirland’s Revenge – Free Company MilitiaStalk, armour piercing missiles, immune to psychology
A shower of growling ne’er-do-wells, the ragged militia of Stirland’s Revenge are always spoiling for a fight. What they lack in personal hygiene, they more than make up for in their thirst for vengeance against the undead. Hammer of The Witches – Great CannonEnhanced physical resistance, shells cause magical damage
A single regiment is all that remains of Fort Oberstyre’s once-formidable batteries. The Hammer of The Witches earned its name in service of the town of Gortansford, tearing The Grey Hag to shreds with hastily-improvised grapeshot-rounds of horseshoes.Sigmar’s Sons - SwordsmenUnbreakable
Sigmar’s Sons originally served in The Red Masquers, a regiment that fought alongside Volkmar against the Norscans. They are Veteran warriors and merciless killers to a man, fearless in the face of evil. Silver Bullets – HandgunnersStalk, bullets deal magical damage
Prior to battle, their foul-mouthed quartermaster Curser Brecht hands each of these marksmen a single silver bullet, granting them proof against whatever Sylvania may throw against them. Whether real or imagined, these good-luck charms seem to work…The Sunmaker – Helstorm Rocket BatteryFlaming attacks, Increased number of missiles per volley
The final invention of the scatterbrained Talabheim alchemist Jurgen Bugelstrauss before his untimely demise, The Sunmaker fires specialist phosphoric rockets that burn with a blinding brilliance.The Templehof Luminark – Luminark of HyshEncourage, Net of Amyntok
Crafted by Jovi Sunscryer, most experienced of the White Wizards, The lenses of the Templehof Luminark are ground to perfection and offer an unmatched degree of focus.The Royal Altdorf Gryphites – DemigryphsCause terror
At the head of the Drakwald Riders, the Royal Altdorf Gryphites are among the finest of The Order’s inner-circle of cavalrymen. Zintler’s Reiksguard – ReiksguardVanguard Deployment
Led by the Reiksmarshal Hans Zintler, the long and oft-storied history of this proud order has given them a peerless positional perspective. Masters of the flanking manoeuvre, their enemies find themselves under savage assault before the battle has been joined in earnest.Vampire Counts
The Feasters in The Dusk – Crypt GhoulsStalk, vanguard deployment
Most Crypt Ghouls are only too eager to pound towards their foes for the meal they represent. The Feasters in The Dusk are uncharacteristically measured in their approach, preferring to advance in stealthy fashion before lunging at their prey from the shadows.The Devils of Shwartzhafen – VargheistsVanguard Deployment
These once-handsome sons of the Von Carstein dynasty, trapped for long years in the warpstone-tainted caverns below Castle Swartzhafen, bear no trace of their former intellect. Now, they haunt the night at Mannfred’s behest, tearing his opponents to bloody rags.The Direpack – Dire WolvesBonus VS large, increased mass and size
Uncommonly ferocious, these grossly muscled fiends eschew smaller targets in favour of foes large enough to satisfy their ravenous appetites.The Sternsmen – Grave GuardRegeneration
In life, these cursed warriors were the honour guard of Verek The Blade, First Castellan of Sternieste. In death, they fight with an unholy zeal which resists the blows of their foes.The Tithe – ZombiesIncreased size and physical resistance
These once-proud fighting men of Sylvania, now reduced to shambling servants of The Midnight Aristocracy, are physically superior to ‘civilian’ zombies in every way The Chillgheists – HexwraithsMagical Resistance, slowing aura
Guardians of the Necropolis of Vargravia, The Chillgheists draw power from the cursed land and instil a blasphemous resolve in their cold-hearted brethren. The Claw of Nagash – Mortis EngineMagical Resistance, slowing aura
It is said that the huge ironbone reliquary of this Mortis Engine contains the withered but still-moving hand of Nagash himself, lending it the unholy power to ward off enemy magics. Verek’s Reavers – Black KnightsRegeneration
Cursed to fight for the Wight King Verek The Blade, these cavalry are seemingly unstoppable, their limbs reattaching and shattered bones remade before their opponents’ startled eyes.The Konigstein Stalkers – Skeleton WarriorsPoison Attacks, improved armour
Even veterans of conflict with the clacking hordes of Sylvania are unprepared for the poisonous onslaught of the Konigstein Stalkers.
System Requirements
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